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Graveyard Shop Closed!
#281 :: August 8th, 2012 @ 4:20 PM
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@Wolf_Spirit I totally agree and I said in a previous post that this means recession...if I do not earn enough i will not buy , for not to mention the achievements based on quests number or on the richest user or on the amount of sp of the account and more...I saw holiday items inflate so much in this two days , if this is the problem why they are not create a new recycle beast based only on holiday items? After 4 years I have only 20k recycled points because the beast is asking a little number of items and often it asks same items after few weeks...but in my opinion (always) our cries will be ignored- I will not do Quentin quests anymore even in the we quests unless I hoarded the items s/he asking and it's worth less that 2k

Edit:
Just finished to do Saggi quests...I merely did 200k instead of usual 5/700 k surely I will not buy stat booster or sbq items as I often do. There are so many normal rare and superrare items so low priced to ask, instead he asked me 200k items, this means recession!

Last Edit by: ClaraBella 8/08/12 - 4:41:01 pm

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#282 :: August 8th, 2012 @ 4:56 PM
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I come to Subeta to get AWAY from worldly problems and issues...including recession and economic crisis. Why the hell is this being put forth on Subeta as well? It's insane! It's a game! Why are things being made to be more like the unmentionable site? The one that starts with "N"? I left that place to come here because things were better! Way better! I mean I could make hundreds of thousands of sPs a day to maybe over a million or more! On the rival pet site, you could barely make anything unless you owned the world's fastest computer and the fastest internet to RS in those shops. Game payout was pitiful!

Why is this site heading down that path?!? Please, Keith! Please don't turn into that site! XS I was so happy about the amount of sPs you could make on here from questing! Please don't take that away from us!


#283 :: August 8th, 2012 @ 5:04 PM
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@Wolf_Spirit

He's doing that so the sP value on here with RISE instead of fall like it has been. He's only making it so it balances out. Even when sP value was higher than it is now it was still easy to get sP. It's never going to be as complicated as Neo is. Just do Wizard Quests, Saggitarius Quests, Vend/sell tokens, and RS and you'll still do very well. He's just making it so you can't get a ton of sP all the time so you have to work just a bit to get it.




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#284 :: August 8th, 2012 @ 5:42 PM
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I would like these quests a lot more if he didn't ask for Steamworks Menagerie/Libertine Lounge and ESPECIALLY Zombie Den items. :| The last one is seriously ridiculous.




Last Edit by: Saga 8/08/12 - 5:42:29 pm


#285 :: August 8th, 2012 @ 7:13 PM
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Quote:
if I do not earn enough i will not buy


If you do not buy, prices will lower, reducing inflation on desirable items, making thingd affordable again for the mass, meaning you need less SP to get what you want

How is that bad?


#286 :: August 8th, 2012 @ 9:34 PM
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Quote By @_blackwolf_2009_:
@Wolf_Spirit

He's doing that so the sP value on here with RISE instead of fall like it has been. He's only making it so it balances out. Even when sP value was higher than it is now it was still easy to get sP. It's never going to be as complicated as Neo is. Just do Wizard Quests, Saggitarius Quests, Vend/sell tokens, and RS and you'll still do very well. He's just making it so you can't get a ton of sP all the time so you have to work just a bit to get it.


We already do work for it. The thought of more than half of the quests becoming item reward only is horrendous and I think it will hurt the bottom line.

As for Neo, if ever there was a site based on complete and utter stupidity... how anyone survives there, I do not know.

_____________________________________________________________________________

So why do I love when I still feel pain? When does it end, when is my work done?
Why am I lone and why do I feel that I carry a sword through a battle field?


_____________________________________________________________________________


#287 :: August 8th, 2012 @ 10:25 PM
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All I meant was hes actually making you work a bit MORE for it than we do now. All I do is vend and do wizard quests (unless Saggitarius is the weekend quest) and I make a pretty good amount either way. I doubt it's going to do that much harm over all and if it does they will do something to correct it.




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#288 :: August 8th, 2012 @ 10:35 PM
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So far, it doesn't seem anyone is paying attention or put much thought into closing the shop and then changing what Quentin asks for. Bad planning all around.

There has still been no valid reason as to why we should have to work harder. Could have done some far simpler things it seems, than dive into chaos. It isn't like it was our fault to begin with, we didn't make the old system.

Last Edit by: User not found (1): ImbruedSolace 8/08/12 - 10:48:07 pm

_____________________________________________________________________________

So why do I love when I still feel pain? When does it end, when is my work done?
Why am I lone and why do I feel that I carry a sword through a battle field?


_____________________________________________________________________________


#289 :: August 8th, 2012 @ 10:57 PM
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This change is ridiculous. If the book nook gets shut down in the library quest revamped, I'm going to be furious


Last Edit by: Peach 8/08/12 - 10:57:58 pm


#290 :: August 8th, 2012 @ 11:00 PM
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Quote By @ImbruedSolace:
Quote By @_blackwolf_2009_:
@Wolf_Spirit

He's doing that so the sP value on here with RISE instead of fall like it has been. He's only making it so it balances out. Even when sP value was higher than it is now it was still easy to get sP. It's never going to be as complicated as Neo is. Just do Wizard Quests, Saggitarius Quests, Vend/sell tokens, and RS and you'll still do very well. He's just making it so you can't get a ton of sP all the time so you have to work just a bit to get it.


We already do work for it. The thought of more than half of the quests becoming item reward only is horrendous and I think it will hurt the bottom line.

As for Neo, if ever there was a site based on complete and utter stupidity... how anyone survives there, I do not know.


On Neopets, there is a neopoint cap on games because you can't just "print" virtual money and expect everyone to be richer if there's not more rare items to spend them on in the first place. Because it takes the same amount of time to make 3,000 neopoints vs 10,000 sp I would argue that Neopoints are worth more because they're more scarce. It's just that paintbrushes, lab map pieces, and morphing potions are so damned scarce that I'd say, 8 million for a weapon on neopets is like 100 million on here. The staff added the Wheel of Extravagance and Key Quest to remedy this - they reward items that are in demand and/or take money out of the system.

On Subeta, there's also scarce items: CSC, costume trunks, and elixirs. If everyone were to get more SP generated from quests, and bought up all the CSC because oh, there's more to spend, the price of CSC goes up - you can't just print paper money if your country is short of bread and expect it to make bread more affordable. If everyone were sinking their money on millionaire center battle items, though, the amount of SP in the system goes down and the value of SP increases. Or the amount of CSC in the game could be increased by some means (see: the recent CSC giveaway)

The Cruise is a good thing if it gives people items to spend on that take "paper money" out of the economy. The only benefit I can see from non-user sources generating SP is that stat increases for pets and millionaire center items are easier to get...



Last Edit by: RNA 8/08/12 - 11:01:16 pm

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#291 :: August 8th, 2012 @ 11:03 PM
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Again, this is all in theory, and nothing ever works in theory.

_____________________________________________________________________________

So why do I love when I still feel pain? When does it end, when is my work done?
Why am I lone and why do I feel that I carry a sword through a battle field?


_____________________________________________________________________________


#292 :: August 8th, 2012 @ 11:10 PM
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@RNA

Actually I would prefer it is CSC COULDN'T be bought with sP. To me that is when things got to the way they are now. I get it's nice to be able to put it on the market if you get it for free and want to sell but still ruins the sP value.

@ImbruedSolace

This is just the first couple days it's happened give it time and they will adjust it to what they think it should be. Give it a chance before bashing it completely already. We have no clue how this is going to work in the long run at all until it's been out for a bit.




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#293 :: August 8th, 2012 @ 11:27 PM
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People are expressing their opinions and experiences with it, bashing is an excessive term. We are allowed to discuss it as we feel.

We so far know that a lot of quests will be revamped, we can have a say. First couple of days or not, I don't see any pros to this, only cons.

_____________________________________________________________________________

So why do I love when I still feel pain? When does it end, when is my work done?
Why am I lone and why do I feel that I carry a sword through a battle field?


_____________________________________________________________________________


#294 :: August 8th, 2012 @ 11:53 PM
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@ImbruedSolace

I know we can talk about it but there is a difference in giving it a chance and then out right saying it's not going to work without giving it a chance. We don't know what they are going to fully do, how it's going to play out, or what it will effect in the end. Give it time is all I'm saying.




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#295 :: August 8th, 2012 @ 11:56 PM
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Well, we don't have a lot of choice, do we?

_____________________________________________________________________________

So why do I love when I still feel pain? When does it end, when is my work done?
Why am I lone and why do I feel that I carry a sword through a battle field?


_____________________________________________________________________________


#296 :: August 9th, 2012 @ 12:03 AM
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No but give it a chance. I'm waiting to see if they do anything with the two quests I do. Long as I still get wizard tokens I'll be alright. I plan on trying to RS and see how well I do with that as well so I'm not overly worried with the quests yet until they been out for a while.




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#297 :: August 9th, 2012 @ 12:14 AM
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I still feel the same way about this. I feel like the value of sP doesn't really need to go up, because people have no problem buying things as they were (very little, anyway). Again, the economics, so to speak, of Subeta, really seem focused on item rarity. A rare item will be priced high regardless of the value of sP, because there aren't many in the shops. Prices are pushed down as more of an item becomes available.

Quote By @Tche:
Quote:
if I do not earn enough i will not buy


If you do not buy, prices will lower, reducing inflation on desirable items, making thingd affordable again for the mass, meaning you need less SP to get what you want

How is that bad?


Honestly, I don't want to have to wait to buy an item because it's hard to earn sP and the price on it needs to drop, and I imagine other people don't, either. I'd much rather be able to quickly earn the money for something and purchase it. Maybe this will work in the long term, but it isn't that hard to buy most items. Even for the masses. The items in the 20-30 million sP range are hard for most people, and that won't change, but you can still obtain them if you put in your effort, and most items don't get that expensive. Maybe a week or two, and you can earn a respectable amount of sP.

Also, the thing about how item pricing works is relevant here, too, I think: most people don't lower the price of an item unless someone else puts the same item in the shop at a lower price. Otherwise, pricing remains consistent on most items. This is trying to force people to adjust to an entirely new system, it seems.

Also, this is a game. It's okay for it to operate on a way that's more fun, rather than on more "realistic" economic principles.

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#298 :: August 9th, 2012 @ 12:25 AM
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If this is going to be permanent thing can you please make it show the graveyard shop does NOT shop up as stocked in shop search? It's really annoying while doing other worth-doing-still quests thinking you can save some sP by restocking only to see that it's stocked in a shop that we can no longer access.




#299 :: August 9th, 2012 @ 12:27 AM
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Quote By @ImbruedSolace:


We already do work for it. The thought of more than half of the quests becoming item reward only is horrendous and I think it will hurt the bottom line.

As for Neo, if ever there was a site based on complete and utter stupidity... how anyone survives there, I do not know.

So far, it doesn't seem anyone is paying attention or put much thought into closing the shop and then changing what Quentin asks for. Bad planning all around.

There has still been no valid reason as to why we should have to work harder. Could have done some far simpler things it seems, than dive into chaos. It isn't like it was our fault to begin with, we didn't make the old system.


I couldn't agree more. How much harder does some of us have to work? XS


Quote By @_blackwolf_2009_:
Actually I would prefer it is CSC COULDN'T be bought with sP. To me that is when things got to the way they are now. I get it's nice to be able to put it on the market if you get it for free and want to sell but still ruins the sP value.

This is just the first couple days it's happened give it time and they will adjust it to what they think it should be. Give it a chance before bashing it completely already. We have no clue how this is going to work in the long run at all until it's been out for a bit.


Then the site would turn 100% into Neopets in that aspect. It's loveing rediculous that you can't buy or sell NeoCash (or is it Nickelodeon Cash now?) with or for Neopoints. I LOVE the fact that CSCs can be bought with sPs (or vice-versa) because it allows things to be accessed by all who play Subeta instead of people with just disposable RL income XS If CSCs or items from the CS of any kind (including CWs) were no longer to be bought or sold with or for sPs, the site would more than likely be in uproar.
Selling Credit Gift Cards and other CS items for sPs is another major source of income for players. Take that away and fur will fly.

Also, we're not bashing. We're voicing our opinions and concerns. Bashing is if we were calling the staff and their decisions names all over the place. Maybe some have been, I don't know. I don't have time to spend reading 6 whole pages of posts. However, the most recent of us aren't bashing, but voicing. Bashing is a very, VERY harsh word.


Quote By @SpiralingReaper:

I still feel the same way about this. I feel like the value of sP doesn't really need to go up, because people have no problem buying things as they were (very little, anyway). Again, the economics, so to speak, of Subeta, really seem focused on item rarity. A rare item will be priced high regardless of the value of sP, because there aren't many in the shops. Prices are pushed down as more of an item becomes available.

Honestly, I don't want to have to wait to buy an item because it's hard to earn sP and the price on it needs to drop, and I imagine other people don't, either. I'd much rather be able to quickly earn the money for something and purchase it. Maybe this will work in the long term, but it isn't that hard to buy most items. Even for the masses. The items in the 20-30 million sP range are hard for most people, and that won't change, but you can still obtain them if you put in your effort, and most items don't get that expensive. Maybe a week or two, and you can earn a respectable amount of sP.

Also, the thing about how item pricing works is relevant here, too, I think: most people don't lower the price of an item unless someone else puts the same item in the shop at a lower price. Otherwise, pricing remains consistent on most items. This is trying to force people to adjust to an entirely new system, it seems.

Also, this is a game. It's okay for it to operate on a way that's more fun, rather than on more "realistic" economic principles.


I think I love you...

Last Edit by: Wolf_Spirit 8/09/12 - 12:36:22 am


#300 :: August 9th, 2012 @ 1:12 AM
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My goodness. When I was on hiatus there was talk about the economy being terrible. I came back and not much has really changed. I am really sad to see the graveyard shop go. =(


#301 :: August 9th, 2012 @ 1:26 AM
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@Succubus

Oh, I hadn't heard anything... What kinds of things were people saying? When you say not much has changed, is it just in terms of the quality of the situation, and do you think the changes being made will help?

@Wolf_Spirit

Glad to know you liked what I said, I suppose. :3

Last Edit by: SpiralingReaper 8/09/12 - 1:29:21 am

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#302 :: August 9th, 2012 @ 1:30 AM
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@SpiralingReaper I was referring to the quality of the situation. As for the changes being made in this current situation, I have a feeling that the staff has something planned. We'll just have to wait it out and see. Can't say I am too happy about things as they are now, though.


#303 :: August 9th, 2012 @ 1:32 AM
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@Succubus

Okay, just curious... I certainly hope the staff has something planned. In the meantime, as weird as this might sound, I'd just like to gather as much info about it as possible. I haven't seen anything to make me think well of the changes yet, but that could change.

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#304 :: August 9th, 2012 @ 2:06 AM
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Well, I think this might be awesome, but I speak from the side of the ones who are collecting items. Sometimes, trying to get an item from the user shops (like the
The Death Book
I got from it previously) makes it where I have to wait on said item. The quests make it easier this way to get items, though going on splurges to get new items for my Hoarder Gallery is going to get less and less if it's harder to get more sP, especially if saggy keeps asking for hugely-priced items. Hope you'll be fixing that, @Keith !


Last Edit by: NoelKreiss 8/09/12 - 2:06:47 am

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#305 :: August 9th, 2012 @ 3:31 AM
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To flesh out my reaction, now that I've had time to mull it over:

The quests I do is what pays for my hoarding. My wishlist is currently over 4 billion sP, never mind the 'priceless' items. This means that each time I take on a quest, I am trying to determine whether I will lose sP (boo), break even (meh), or make even the slightest profit (yay!). If I consistently am losing money from doing a quest, I stop doing it. Quentin stopped making the cut a long time ago, and this change is not going to put them back on the roster. Not when I can spend as much as people have and gotten crappy things in return that aren't worth a fraction of the resale value. I enjoy fragging things, but not that much.

As far as the Graveyard Shop goes, I'm truly hoping it's just undergoing a revamp of the items for the cruise. I'm ignoring the fact, of course, that they did not bother leaving any space for said shop on the map (nicely drawn by the way!) or anything else. Even if the shop was being moved to the Dark Side and renamed, I'd be happy. Removing a place to spend sP (especially since there seems to be, from what reasons we are being told, 'too much' sP), rather than revamping the items and expanding the stock doesn't seem like a wise decision.

Personally, I think the pricing based on rarity is flawed at best. While I understand the reasoning, the fact of the matter is that in the nearly six years I've been on this site, the rarity as it is presented on the item and the actual rarity of how frequently that item restocks can be vastly different (and a bit sad really). I think fixing that system, and the frequency of the restocking for the different items, would help the situation... as long as the items have a place to restock afterwards, of course.

For the TL;DR crowd: Meh on quests. No profit to fund my shopping sprees = not worth me doing on my free time outside of work. If I wanted a hamster wheel, I'd be back in the office. For the shop: better to revamp and expand than remove what could help solve that little complaint of 'too much moolah'. My two cents. Take it, leave it, or ignore it.


#306 :: August 9th, 2012 @ 4:49 AM
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Quote By SpiralingReaper:
Also, the thing about how item pricing works is relevant here, too, I think: most people don't lower the price of an item unless someone else puts the same item in the shop at a lower price. Otherwise, pricing remains consistent on most items.


The only way item prices get lowered is if people price their shops by hand. A lot of players don't have time for this so just use the Autopricer.

I've been trying to puzzle out what the purpose of these proposed quest revamps is supposed to be. If I buy an item from Player X to do a quest and get an item (but no sP) from it I've given Player X some of my sP without generating any more on the site. If the item is then bought by Player Y for a quest which gives an item but no sP, Player Y has given me some of their sP without generating any more on the site. Maybe the idea is to spread out what's already on the site between players. I'm not sure how well this will work in practise, though. Some players love to gamble but others are like me - I don't do any quests which aren't going to give me an sP profit.


Last Edit by: ciannwn 8/09/12 - 4:59:36 am

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#307 :: August 9th, 2012 @ 8:10 AM
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@Wolf_Spirit

I get you I really do. I just think that's where it all started with the sP becoming so useless almost. I was not playing much for a bit so maybe I did miss something that happened.

Also I'm not using bashing in that since. I get it's a bit to extreme to use but calling it a bad decision when it's not even been out for a week and none of us have any clue if it's bad or good yet is a bit excessive itself.




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#308 :: August 9th, 2012 @ 1:10 PM
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Quote By @_blackwolf_2009_:

I get you I really do. I just think that's where it all started with the sP becoming so useless almost. I was not playing much for a bit so maybe I did miss something that happened.


Can you explain why you think sP is useless, though? This is what I'm confused about. Since sP is easy to earn, even higher-priced items are pretty obtainable after a few weeks, and items aren't priced based on the amount of sP in the market.

Quote By @ciannwn:

The only way item prices get lowered is if people price their shops by hand. A lot of players don't have time for this so just use the Autopricer.


I don't see how this affects things, though. Even if they use the autopricer, it still means the prices are adjusted to undercut whatever the previous lowest price was, correct? Which means that it's still the rarity/availability of items dictating the prices.

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#309 :: August 9th, 2012 @ 1:17 PM
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Quote By @SpiralingReaper:
Even if they use the autopricer, it still means the prices are adjusted to undercut whatever the previous lowest price was, correct? Which means that it's still the rarity/availability of items dictating the prices.


The autopricer doesn't undercut as far as I know . There are currently some normals and mid range rares priced at hundreds of thousands of sP in player shops. If Item X at R60, for example, is priced at 500K in player shops and I put one in my own shop, autopricing will price my Item X at 500K too. The only way to bring the price down to what it should be is by putting a price in by hand. (I'm not talking about new items which always start off at ridiculous prices. The currently inflated items have been around for months if not years.)

Last Edit by: ciannwn 8/09/12 - 1:20:54 pm

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#310 :: August 9th, 2012 @ 1:21 PM
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@ciannwn

Oh, I understand! Thanks, I've never had access to the autopricer, so I admit I'd never really look at the specifics.

But that still doesn't change the underlying idea, does it? If the lowest price for the item is 500k, it's that way more because there are relatively few of them available (as opposed to the item being abundant enough to have dropped to like... 5,000 sP or something), but the amount of sP drifting around out there doesn't affect it.

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What is yours... can be mine."


#311 :: August 9th, 2012 @ 1:27 PM
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Quote By @SpiralingReaper:
But that still doesn't change the underlying idea, does it? If the lowest price for the item is 500k, it's that way more because there are relatively few of them available (as opposed to the item being abundant enough to have dropped to like... 5,000 sP or something), but the amount of sP drifting around out there doesn't affect it.


As people suggested in another topic, the over inflation could have been caused by Saggi being the special quest for two weekends in a row. The items themselves mightn't be particularly few in number now but if most of them are restocked by people who use the autopricer, the prices will remain high. Other players might price by hand but only undercut by 2-10 sP which doesn't bring inflation down quickly.

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#312 :: August 9th, 2012 @ 1:33 PM
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@ciannwn

I'm sure this is me being slow, but I don't understand exactly what you're saying. Is it that the reasons prices are inflated is neither the number of sP in the market nor the availability of items, but rather the fact that Saggi's quest items have been pushed to a higher price because so many people buying them at once, with the system of autopricing and small reductions keeping the prices up?

I could see that being part of the problem, but it also mainly affects Saggi's quests, and I thought that the overall issue was more one of how the total sP in the market does or does not affect people's ability to buy things just to own, not just quests.

"What is locked... can be opened.
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#313 :: August 9th, 2012 @ 1:43 PM
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Quote By @SpiralingReaper:
I'm sure this is me being slow, but I don't understand exactly what you're saying. Is it that the reasons prices are inflated is neither the number of sP in the market nor the availability of items, but rather the fact that Saggi's quest items have been pushed to a higher price because so many people buying them at once, with the system of autopricing and small reductions keeping the prices up?


When Saggi's the special quest, players are prepared to pay a lot more than usual for some items because they know they'll make a profit. They've still got to have the sP to buy them from player shops, though.

Quote By SpiralingReaper:
I could see that being part of the problem, but it also mainly affects Saggi's quests, and I thought that the overall issue was more one of how the total sP in the market does or does not affect people's ability to buy things just to own, not just quests.


It depends on what people want to buy to own and when they think of buying it. Cash Shop Credit Vouchers are different, however, because people with a lot of sP have been buying them at higher rates so they can get Custom Wearables.

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#314 :: August 9th, 2012 @ 2:01 PM
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@ciannwn

Okay, I think I understand what you're saying, and I agree, in fact. It makes Saggi's quest kind of annoying for now, but it's probably not a site issue, though he does seem to be asking for an unusually high number of potions and more expensive plushies. I also think we're kind of talking about two different things- When I first responded to you, I wasn't really referring to quests at all, and I misinterpreted your original remark about how item prices are lowered as not referring to quests.

It seems as if what those in charge of the site are saying is that they want to reduce the payout of some quests because inflation is the result of too much sP on the market and reducing the amount of available sP will make things more accessible for normal users to just buy things, but I don't think that's the case. I think inflation mostly depends on an item's availability (with some exceptions, as you say), and since earning fairly large quantities of sP was quite simple, it was better with more sP out there. That's what I was focused on. It relates to quests, of course, but I was trying to talk about how this occurs on the site more generally and why I doubt that less sP out there will make a positive difference.

A very personal example: I'm waiting on one pet's profile, planning to redo another's, planning to expand a pet's treasure, and hoping to be able to expand my wardrobe significantly. If there's less sP payout through quests or quests become harder to do (though that's probably the natural inflation in Saggi's case, as you said), just in general, then it will take much longer for me to earn the sP for doing those things. And it definitely would take effort before- I would say at least a month. But again (and this isn't so much directed at you but rather at people who have argued that we can still get sP, it'll just take more effort), this is a game. I want to have fun. I want to work for things and have them be obtainable with relative quickness, not take half a year or so. I know it may not be that bad, but it definitely makes a difference.

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#315 :: August 9th, 2012 @ 2:43 PM
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Because now anymore people will offer CSC for things it seems. That's all I hear being offered and used.



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#316 :: August 9th, 2012 @ 2:59 PM
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Quote By @_blackwolf_2009_:


Because now anymore people will offer CSC for things it seems. That's all I hear being offered and used.


But items in the shops aren't sold for CSC. Where do you mean, on the forums? In any case, I don't think that's a matter of sP lacking value because of overabundance; wouldn't that just be because people want CSC for Cash Shop items? It doesn't really impact the normal items that people use sP for all the time, or I can't see how it would.

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#317 :: August 9th, 2012 @ 2:59 PM
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I'm wondering how many people are still doing the new Quentin quests in hope of getting a special item. Going by by own experiences and from what others are saying, you're going to end up with a piece of worthless junk 99% of the time. It's all very well saying that these items will eventually go up in price but other quests rarely ask for them.


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#318 :: August 9th, 2012 @ 3:05 PM
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I meant for high priced items in shops for a trade or on trades. Speaking of the cash shop I do need 100 more csc to get all the plushies I need... Dx




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#319 :: August 9th, 2012 @ 3:14 PM
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Quote By @_blackwolf_2009_:

I meant for high priced items in shops for a trade or on trades. Speaking of the cash shop I do need 100 more csc to get all the plushies I need... Dx


Oh, I see... So basically, the problem is that for item trades, people aren't taking sP anymore? Still, the only thing I wonder is, again, is this a result of sP being devalued due to the amount of it out there, or just the fact that people want CSC? I guess it could be a problem of sP being devalued if it's something like... People don't want to trade for sP because they can get it so easily? But even in that case, since it wasn't hard for anyone to get sP, it would be relatively simple in most cases to just save up the sP for an item and buy it like that. You can get 20-30,000,000 sP in a few weeks, and items of that cost or more would probably take a lot of CSC to trade for, which is potentially hard for most people to get, anyway, isn't it?

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#320 :: August 9th, 2012 @ 3:23 PM
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For 250 CSC it's like 15-30m last I looked at all (haven't in the last couple weeks so really don't know). It seems to be that people use it to trade for really rare items anymore. I'm not saying no one takes sP (I would personally) anymore for it just it seems more common that if you have CSC to trade it for normal items on the site. Now anymore due to the CWs they use it on them more often I think but still. I have seen in peoples comments before when I went to look at their profile that they were offered CSC for a normal site item that isn't in the cash shops.

Technically yes it is a lot harder to get csc built up if you buy it and don't have a lot of sP. If you can afford CSC though it's not really difficult. XD




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