Legacy Name: Prash
The Common Experiment #84
Age: 13 years, 5 months, 1 week
Born: August 9th, 2007
Adopted: 4 years, 6 months, 1 week ago
Adopted: July 10th, 2016
- Level: 1
- Strength: 13
- Defense: 10
- Speed: 12
- Health: 10
- HP: 10/10
- Intelligence: 0
- Books Read: 0
- Food Eaten: 0
- Job: Unemployed
The angel flew up as high as he could and looked down upon the world. The wind rushed by but he paid it no heed. Most of the worlds looked the same from up here. It was comforting and he closed his eyes and despite the bitter cold he could feel the sun's warmth on his golden face. This was his home, his world, and he would do what he could to keep it safe.
Prash is a very special world. It's that feeling that you get when you look up at the night sky and think there must be something else out there. It's a place of wonder, mystery, and magic. It's the place you go when you need to know that everything will be okay. It's knowing that there is something greater than yourself looking out for the universe.
If you were on a quest for knowledge on these worlds you're in the right place. Good luck to u
The main universe/world is Prash.
The main-main character is Compel. She's a sorceress. / Also my main "everything" pet./
The Werelit are minions of Compels.
Compel has captured the white wolf, Bespelled.
Bespelled comes from south of the Prairies. He's under a compulsion from Compelled.
Bespelled is an honorary member of the wolf pack.
The wolf pack, known as The Swift, is made up of a few different wolves. The pack is 8 strong but we only feature a few special ones here. Manitou cares for the pups. (She's my second battle pet and is currently tier 4 and is always actively trained.) Also part of the pack is Foxx, the forest ranger. Seawolf is partly river spirit. He can travel down the river to the Opalsea, (more on that later), but rarely goes that far.
Foxx is also friends with Nestle, a Griffin. They both know Florial, an autumn dragon.
Hydra is a Great Dragon living on Compel's lands. Her profile explains the dragons.
Melusine is a Dragon, but her part is secret, a spoiler.
The dragons Seaworthy and Oudin may appear briefly but do not linger.
Another place in Prash is hidden. The Endoran Woods. The hippie witch that lives there is selfish and wants to be left alone. She has a lot of cats.
(I've been on the fence about keeping Goldest, name and character, id stays of course.)
Oceana is now a dragon, she was a human once. She didn't come from Prash but she's tied to Merlin.
Merlins.. Ah, she is a wildcard and a large part of the story. Witch and scientist. She created the Protectors and many other things both good, and not always so good, for Prash. Lived for hundreds of years, did many experiments, and then vanished. She was basically the ultimate sorceress.
Made by Merlins to guard Prash: Alights, Protects, Clov, and the newest is Graile. (and possible unknown more.)
Kibeth is tied to Clov. Ancient diety of shadow and moonlight.
There are two tribes of steeds that roam along where Compel lives. The Fleet and the ___ (Deciduous?) Herd. The Prairie itself is a beautiful sea of shining, golden prairie meadows, that stretch for days. Around and interspersed is a forest, lakes, two mountain ranges, and a river. If you keep following that river south and pass through the southern mountains (no name yet) you will find the second herd, ___ Deciduous. (Not 100% on keeping that named affixed as the pronoun.)
The "Fleetest" Herd is made up of: Fleetest, Dapples, Nacreous, (and others that aren't centrial to the story.)
Dapples is a weather witch unicorn, and can shapeshift to human form. Has a thing with Thundering.
Thundering is a storm god.
Prairies as the character is an alicorn nature spirit.
Kibeth is a dangerous immortal being, can change to a few shapes but is usually a small black unicorn. Inadvertently tied to Clov during the big white unicorn's creation by Merlin. You can guess the fun outcome that will bring.
Floran is a special creature who doesn't live with the herd. He's a nature spirit that lives north, in vicinity to Hydra.
The Deciduous Herd to the far, far south is made up of: Thundering, Tauro, and Afflutter.
The river that divides Compel's lands from the Prairies leads to the Opalsea.
Within the Opalsea you could (probably not) find the Opalit, legends of the deep.
Mermaids also live in the Opalsea. Or at least originate from some colorful part of it. Perhaps beyond that even, but I think only Seaworthy the dragon has been that far.
Speaking of fantastic creatures, Brightly is one of those.
Wizardry will explain wizards one day.
Magicians are a thing here. Caster was one, before he went his own way. Abracadabra can tell you more about those.
Floofer and Brimstones are familiars and brothers.
I keep changing who they belong to lol
Cats are rather special.. You know how it's been said that they can cross to the other side, the underworld, if you will.. well.. lets just say that we gave them enough time and exposure to magic and they figured out how to cross into almost any world they want. Curiosity really worked for them in the end.
Virescent has a sweet little set up living in a grove of glowing beauty. He gives tours of it sometimes.
Corinthus is a cute kitty, probably also works with vacationers. Or maybe has to do with Corinthian, i'm not sure yet.
Vacationer knows that there are other worlds. It's a travel guide, through time, space, dimensions, and planets. Prash may be off the list but there are lots of other places you can visit. You could visit a beautiful oasis where mermaids swim at the bar to highrises with futuristic vibes and hover cars. You could find your gate opening onto a flower filled meadow surrounded by a beautiful forest during the summer and a beautiful rustic cabin to sleep in . Your choice.
Delphinus was adopted because the name reminded me of delphinium, a fave flower of mine. A familiar to one of the witches, wears flower crowns.
Spells is all about happy, hippie, earth magic.
Sorcerers can explain more about the renegade creators known as sorcerors.
Wizards is a standalone fan profile because I love wizards and I'm a nerd. Wizards like Ged, Merlin especially the Disney Sword In the Stone version, Gandalf, ect.
Compel is a sorcerer, as is Incant. and Merlins if you believe the hype.
Ged is a wizard. The best.
Griffins are also found on Prash.
Northeasterly is a Griffin, a just for fun character that i have no plans for atm.
In the distant future, a family will live on Compel's lands. They are made up of Violla and Keets and their kids- Maebel, Mullberry, and Sweetpeas.
Appleseed is a sweet standalone character.
Next we have the Kirins represented by Boldy. Listed as Kirin Grounds on the Pinterest page.
They are the peacocks of the bunch, we have: Boldly, Auroroas, Irised, Iridescent, Iridescently, Iridian, and Fireopal.
Tidal is based in the ocean. Nyxe is a night sky goddess.
Verdantly is probably going to be a nature spirit. (newish name change.)
Gabriello is not from Prash. He's an artist and inventor. Knows Laurant.
Laurant is a Divinity.
Divinities can visit or be found on Prash.
Mogget is a unique creature, an evil, or at least selfish, powerful spirit trapped in the body of a cat. He belongs to a line of long-dead necromancers. He is well-versed on zombie hunting. (sabriel fan.)
Speaking of evil there are places where shadows linger, places such as the Towers of Grimistaire.
Grimistaire is just one of many places throughout the lands where gargoyles can be found. Solid stone works of art, the myths claim they once moved at night because they had a pact with the shadows. People call them monsters; I think they're just misunderstood.
Caster knows Compel. Caster is a tarot reader, good with a crystal ball, even better with cards.
Gargoyle statues stand tall in castles.
The Harrows is where it's said the shadows come from. The birthplace of the undead, creatures like vampires, ghosts, and zombies. Where necromancers go when they die. Black magic finds it's home here.
Exaltation rules the Harrows. He is a King, has a court, is ruthless and intelligent He will kill as easily with stealth or poison as with open force.
Ashbringer is a necromancer who is going to start some shit. He has plans, domination ones, that he shares with Exaltation, King of the Harrows.
Pasgen is part of the court that rules the Harrows. He's very self-obsessed and loves playing with magic and creating creatures, loyalty to the crown isn't high on his list. Compel from Prash is on his list, however. They have a lot in common.
Mirador is from the Harrows. She manages to escape to Prash thanks to an unknowing Pasgen, and is found by Bespelled. Ends up embroiled in Compels story.
Corinthian is a vampire from the Harrows.
Hallowed is a place touched by darkness from the Harrows. It's now something else entirely.
Eriu has skills. Has met a Divinity.
Starboard went on one of those vacations once, it was alright, too many credits, good thing it wasn't her ticket. Starboard is a space ship captain and smuggler badass.
Warp was inadvertently freed from slavery by Starboard and is searching for her throughout the galaxy. Trying to find a place to call home at the same time.
Not 100 on where these guys fit in quite yet but i love their names.
Obiwan is one of my favorite star wars characters. He might live in the futuristic world and be his own character or might be a jedi fan pet? Idk.
8 Bit loves vintage video games. Not sure what I'm doing with this guy yet.
Undiscovered- Only vague idea atm, good name, could use it for any of my storyboards or do something else entirely. Foxyfyre and after are subject to name changes as they are here for their IDs.
Intuitive was a name change that I thought might fit in with the Werelit. But I might not need it and may change it again.
ALL THINGS SUBJECT TO CHANGE.
OLD ASS MAP
- art - pylot-ish. with eyes on it's paws (instead of the empty space.) floats through space with the world Prash, is in essence Prash. -world where the creatures live.
-Gabriello can see into it.
- Laurant can pass between the worlds like other angels.
- in the sea- seawolf, tidal, mermaids
-Rules: crossing worlds is forbidden, only Divinities may do so. however, some try to do it through magic. rogue Divinities can also do so. (reapers.)
Those like Vacationers aren't allowed into the realm of Prash. They will never find it.
There are cities but most places elsewhere don't use much electricity though they do have plumbing, heat, ect. but it really depends on where they live since magic is prevalent so it's not always nec. to use electricity, especially since many places won't run the wiring for it through the countryside. it's just as easy to use a simple spell or ask a sprite or nature spirit to warm a space or run water to a tank.
Before renaming, adopted id/species from: kyralie
Peka Glade Tree Blub
Miniature Crystal Tree
Peka Glade Tree Blub
Omen Island Tree Blub
Jam Hibearnating Plushie
Enchanted Snow Globe
Courageous Hero Journey Start
Graceful Stone Witch Plushie
Green Coda Caves Crystal
Tiny Toy Shop
Team Steele Caravan
Team Gold Caravan
Shy Crystal Fruit
Winter Wonderland Pina Park Sticker
Survival Bundle of Periwinkles
Diamond Apple Trinket
Natural Rustic Bricks
Graceful Garden Witch Plushie
Natural Stepping Stones
Blue Coda Caves Crystal
Glowing Wooded Scene Cake
Carved Snowflake Decal
Marsh Yaherra Plushie
Swirling Twirling Galaxy
White Coda Caves Crystal
Shifted Sand Spirit Plushie
Green Coda Caves Crystal
Pirate Archan Plushie
Graffiti Wall Decal
Atebus Fairy Doll
Book of Holes
Nuclear Lifelike Anyu Doll
Item Hunters Sword
Full Capricorn Hair Piece
Skeletal Warrior Replica Shield