Information



Dice


The Galactic Legeica
Owner: Asher

Age: 11 years, 4 months, 3 weeks

Born: July 17th, 2008

Adopted: 11 years, 4 months, 3 weeks ago (Legacy)

Adopted: July 17th, 2008 (Legacy)

Statistics


  • Level: 2
     
  • Strength: 10
     
  • Defense: 12
     
  • Speed: 11
     
  • Health: 10
     
  • HP: 0/10
     
  • Intelligence: 0
     
  • Books Read: 0
  • Food Eaten: 0
  • Job: Unemployed


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About



Name: Rune Altmeister

Age: Appears 30; is 228

Orientation: Demiromantic Homosexual

Occupation: Card dealer at the Grand Royale Casino, and a paid informant.

Appearance: Easily towering over most others at an impressive 6’2" tall, Rune stands out with her height and general appearance, which is just as noteworthy. Pear-shaped with strong thighs and shapely hips, the woman is otherwise toned and athletic, easily built for running and endurance more than strength. Her skin is slate grey, easily divulging her drow heritage, and her hair is a deep coal to match, choppily kept in a short side-swept undercut. Carmine eyes are almond-shaped and accented with red half-moons tattooed under them, glowing faintly in dim lighting. Notable blemishes include a beauty mark just under the left side of her mouth, and a variety of thick scars across her midsection, with the occasional smaller scars on her legs and arms. Rune dresses to keep an androgynous appearance, usually binding her chest and dressing in pantsuits, always accenting herself with something red. When not dressed formally, she’s often in athletic wear or in casual ‘preppy’ guys’ clothes in a variety of prints and colors. To disguise herself among humans she can use magic to blend in, appearing as a brown-skinned woman with black hair; her red eyes stay constant no matter her form.

Personality: With a calm, poised demeanor coupled with an air of playful wit and sarcasm, Rune prides herself in her ability to keep people intrigued and wanting for more. She is a smooth talker and her articulate way gives her great ability to persuade. Add to that a sharp memory and an analytical way of thinking, Rune is an adept problem solver, able to focus and hone in on even the smallest of details to piece together a puzzling situation. She enjoys a good challenge, and when prompted will eagerly step up to a bet or games to test herself. (WIP)

Abilities: Rune is an adept hunter with keen survival knowledge, having been trained as a rogue from a very young age. She has some mastery over illusion magic and uses it to enhance her stealth skills. She boasts great endurance and agility that helps her in athletics, and her silver tongue assists with her informant work.

Story

She first recalled darkness. Harsh cold, digging deep under flesh to the bone. The Underdark was no place for a child, but this was where monsters were relegated. Rune would not understand what she had done, why the drow were all imprisoned under the surface until she was older, and even then she would not truly grasp the concept. Her purpose, however, was ingrained into her from the very start. She was born into the midst of a centuries-long feud between good and evil as designated by those that lived above. They were the enemy, the cruel masters of light that passed judgment on the masses based on their will alone. It was written in the texts that told the tales Rune heard in the nursery, fed to the youth that would become the next generation of soldiers. They were meant to fight - to reclaim what had been lost so long ago. For a cause generations before their time.

Rune was graded to be enough. Potential was leveraged above all else, and she had made the cut. There was supposed to be pride in being chosen, hand-picked and trained, groomed to be the perfect embodiment of vengeance. Rune powered through harsh training, watching friends drop away until only the strongest survived. She knew the truth, however, knew she was simply lucky. She could play the game, put on a mask of stony resolve, but she was always afraid. There were no stories regaled of drows conquering the enemy, claiming victory and taking back what was theirs. Those sent out rarely came back. Those that did were sent out again and never returned. Their faces, their memories were burned into Rune's conscious, a reminder of what could happen, what ultimately would happen to her. They were not meant to last. They were expendable. There were so few of them left as it was, and it terrified Rune to feel so alone.

No amount of spell practice, battle exercises, and survival drills could have prepared her for the world that hung just over her head. Thrust into unfamiliar territory, Rune had expected it to be different somehow but it was just as dark, cold, and unforgiving as home. Add to it the onslaught that greatly outnumbered their scouting group, tearing apart the ranks. Fight, fight, fight! her brain screamed, every sinew of her body poised for battle, for glory. A coward could not be made a soldier, however. They were all in over their heads. Who were they to challenge the high elves for a scrap of such suffering? There was no peace in sending kids off to die.

Failure. The word choked in Rune's throat as she ran, faster and faster until her lungs burned and frosted tears blurred her vision. She collapsed at the edge of a cliff-side, vulnerable and exhausted, gripping at wounds and heaving dry sobs. If this was all she had been born for, lived for, and would die for, then the world was truly cruel, whether above or below. It was for nothing. When the enemy found her and finally snuffed her out, she would be just as forgotten as those before her.

As Rune lie in wait, no one came. Drifting in and out of consciousness, she was jolted awake by a sting of bright light cast against her eyes. Rune would watch the sun rise with a mix of reverence, awe, and guilt. Stories didn't do it justice. But there was no honor in seeing such a sight given the circumstances. Up to that point she had rarely been given options, never been allowed to choose anything in her life. Her first choice would burden her no matter how long she lived. As terrifying as it was, her second choice was to carry it forward.

Freedom wasn't free. Being in an unfamiliar world, Rune had to learn to adapt, and the overwhelming culture shock of living above ground was nearly too much to handle. Rune took it bit by bit, struggling and learning how to survive just as she had been taught. Adapt. She fashioned herself to imitate others' success. Charisma. Wit. Confidence. Rune created a new self under a new name, abandoning the shell of her former life if only on the surface. What she picked up from the world around her she used to her advantage until she thrived. Clawing her way from nothing she made herself into something. Pieced together what she had left. The life she built around herself was fast-paced to keep her occupied, keep the inner demons at bay. To forget. Vices slipped out of control to a dangerous point until those she trusted grounded her again. They reminded her not to squander her second chance, no matter how she earned it.

Rune continued to seek a purpose, finding that she was good, too good at dangerous ventures. She refused to get involved with anything criminal , not willing to prove the evils of her heritage. She was not like that. She could, however, toe the line between right and wrong and still come out clean, she convinced herself. Rune could keep secrets, dance around truths and lies while others made their own choices. Choices that she would have no hand in, enough to keep her distance. She would make no mistakes with this, would hold balance and stability in her hands and finally feel whole. Playing life's game again, just like the ones people gambled everything on. Rune would play the role of the house while others rolled the dice and she would come out on top.

The house always won, so she thought. But it was precarious at such heights, and the threat of falling from her pedestal lingered wherever Rune would go.

Relationships


SEIKAN | Girlfriend
I never thought you'd sway my way, but knowing you did makes me the happiest woman alive. I just hope I can live up to everything you deserve... and keep you safe.


IMANI | Friend
Keeping out of trouble is tough... and also a bit boring. But you always bail me out! I can always count on you for that, and a long lecture after the fact.


MORGAN | Enemy
You can't put a price on treachery and betrayal. I won't be your pawn to use for power and corruption.


Ellis | Enemy
I've fought worse enemies than you. It's hard to fear a threat on such a tight leash...

Pet Treasure


Sleek Pinstriped Suit Coat

Red Tie

Poker Chip Erasers

Ace of Diamonds Sticker

Ace of Spades Sticker

Ace of Hearts Sticker

Ace of Clubs Sticker

Random Dice

Rigged 7s Dice

Dice Plushie

Pink Ten-sided Dice

Ivory Ten-sided Dice

Green Ten-sided Dice

Blue Ten-sided Dice

Four-Sided Dice

Bluffing Dice

Death Dice

Love Dice

Dark Matter Dice

Crazy Eights Deck

76 Card Games

Blue Rad Game System

Vodkatini

Gin and Tonic

Berry Infusion Cocktail

Grapefruit and Pomegranate Kicker

Coquito

Honeydew Cocktail

Grilled Cherry Sour Cocktail

Woowoo

2Hot Shot

Whiskey Sour

Mai Tai

Dictator

Margarita

Bloody Mary

Mojito

Masqued Mystery

Cranbulle Cocktail

Pina Colada

Honey Bubble Daiquiri

Pet Friends