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Release notes
Changelog
These are pulled ✨ automatically ✨ from the code, with some slight tweaks. Updated regularly, with a lot of updates for a 20+ year old site!
Each entry comes from a code change, so it's usually a single tweak or fix, and a few can land on the same day. They show up on the news page in the order they happened. Bigger things get a news post.
October 2026
- The job that keeps item values fresh had stopped moving past a handful of items it couldn't price, so values on items that hadn't sold in a while were months old. It's moving again, and those values corrected over the following day.
- The item hover now shows the same number as the item directory, labeled Value, with a line under it saying how many sales it comes from and how recent the newest one is. The cheapest copy for sale and how many are in shops sit beside it. Buying something in a user shop no longer changes the number on the spot.
- The item directory detail page explains the value the same way, lists the five cheapest user shop copies under Where to buy, labels the value chart, and fits on a phone.
🐛 Bug Fix: Train all only trains the pets you're showing.
Picking a tag at the Training Center hid your other pets, but Train all and Autotrain all still started every ready pet. Now they only start pets with that tag, and the Autotrain all confirm box says how many pets will train and which stat before anything starts.
Now you can tag your pets in particular training needs and use the tags to choose them.
August 2026
The option went missing when the avatar page was rebuilt. Items with more than one form (like the [[Hawk Moth Petal Charm]] and its firefly twin) now show a small badge in your Items panel; wear one, open the gear on its row under Currently Wearing, and pick the form you want under "Display as". Owning any item in the set lets you display any of its forms.
The yellow and blue buttons flashed in each other's color, which is disorienting when you're trying to memorize a sequence. Thanks @Sirensong, @TaNi, and @PinkSapphire.
July 2026
🐛 Bug Fix: Rainbow Mystery Seed Packets can hold a bonus branching seed again.
The Connoisseur packet now has a 1 in 10 chance of carrying a branching seed on top of its usual three, and the reveal marks it as a bonus. The Garden Variety and Mixed Bag packets don't carry them.
🐛 Bug Fix: the newest garden seeds can actually be found.
Tigrean Lily Seeds, Skull Ivy Seeds and Rainbow Glowglo Seeds were growable in the gardens but weren't in any reward pool, so there was no way to get one. Emma's rewards now read straight from the garden's own seed list, so a new branching seed starts turning up as soon as it's added.
Migrating an outfit copied the clothes and the name but left the tags and the description behind, so outfits you'd carefully tagged stopped turning up when you searched for them. That's fixed going forward, and every outfit that already moved over has been caught up: 6,612 outfits got their tags back and 1,533 got their descriptions back. Anything you'd already re-tagged by hand in the new wardrobe was left alone. Tags come back lowercased, since that's how the new wardrobe stores them.
- Buying individual pieces from a trunk could pull your balance below zero if two purchases went through close together. The balance check is now airtight, same as the Boutique fix from last month.
- If a user shop or main shop purchase hit an error mid-way, retrying could hand out extra items or extra charges. Purchases now complete fully or not at all, so an error means nothing moved and you can safely try again.
June 2026
🐛 Bug Fix: Anthony and Abigail barely showed up to dance, so their achievements were stuck.
The five Gossips step in to keep quiet dance rooms moving, but they were seated in a fixed order that usually ran out before it reached Anthony and Abigail. The two of them only turned up reliably in the Grand Ballroom, which not everyone could get onto, so most people could never get paired with them. They now spread evenly across all the dance rooms, so you can dance with each Gossip and finish the set.
The Grand Ballroom also has a higher limit, and rotates folks out faster. I'm going to increase the pace of dances in the Grand Ballroom too, to make sure everyone at least gets a few before being rotated out.
After you harvested a plot and planted something new, the alert stopped resetting, so it went quiet even with the setting on. That is fixed, and every plant already growing in your garden was reset, so you get your alerts back without replanting anything.
It had stopped loading. Click "Click to show" on a trained pet to see where it places among every trained pet, ranked by its health, strength, defence, and speed (the same stats behind its Tier), along with the percentile it lands in. A pet that hasn't trained much yet shows a note instead of a rank, since the bottom of the list is almost all brand new pets.
🐛 Bug Fix: billboards no longer appear on pet profiles or user profiles.
Profiles are yours to build and decorate, so someone else's ad doesn't get injected into them anymore, whether you run a Gold Account or not.
If you clicked while a page was still loading (restocking, questing, picking a new active pet), images finishing their load could shift the whole page right under your cursor, so the click landed where the button used to be. Pet pages, quest pages, Battle Quests, and item images across the site now hold their space while they load, so buttons stay put.
Pinging a group by its # tag was writing the alert but never sending it, so members never saw the ping; group pings now arrive as a notification for every member.
Growing a plant for Emma takes more than a day, and the quest was quietly expiring overnight before you could hand it in, so harvesting your plant never paid out the sP or the seed packet; deliver her the plant you grew and the quest finishes and rewards you the way it should.
The blue border around items on your wishlist was almost invisible on dark themes with [url=https://subeta.net/preferences.php?act=layout]dark content mode enabled[/url], and the +/- Wishlist label was hard to read; both are clear now!
The [outfit=...] code was showing a broken image and, for outfits made in the old wardrobe, "No outfit found." Now the picture loads, and old-wardrobe outfits show up too.
If your shop held the cheapest price on an item, the autopricer tried to raise it to the next seller's price instead of leaving it alone — so being the lowest seller worked against you. Now the Lowest strategy never raises an already-competitive price: if you're at or below the cheapest other shop, your price stays put, and the nightly Auto Auto Pricer leaves it alone too.
May 2026
Hovering a location on the explore maps lights it up like it used to — the highlight had quietly stopped working a while back.
If your auction's timer hit zero, the page would say it was over but nothing would move: no CSC or sP in your bank, no item in the winner's inventory. Auctions that ended in the last few hours will settle on the next couple of ticks.
🐛 Bug Fix: Shiny Hunter and the other Trapped Minions achievements now track correctly.
If your feed pushed a bubble over the satisfaction threshold but the lottery sent the minion home with someone else, your Bubble Popper, Rescue Helper, Species Collector, and especially Shiny Hunter achievements weren't ticking up — even though the bubble was credited to your stats. The progress sync only ran when the specific user roles for a given pop lined up, so plenty of legitimate pops slipped through unrecorded. Every feed now resyncs all four achievements from your real stats, so they catch up automatically.
🐛 Bug Fix: The Trapped Minions achievements panel now shows real progress.
The progress bars on the achievements tab were reading from the wrong achievement table — so even users with maxed-out tiers saw "0 / 1 shiny bubble popped" and no "Complete!" badge. The panel now reads from the same place the writes land, so your real numbers and earned tiers show up immediately.
🐛 Bug Fix: Merana the Sea Witch is appearing on the explore map again.
For the past couple of months Merana had stopped showing up entirely — multiple users on the forums (FENNEC, Hypnos, rawnie) reported waiting weeks or months without a single sighting, which also meant no hydrus pets could be made in that window. The page that scheduled her appearances was a manual admin tool that nobody had been running; the spawn is now a daily worker job, so she'll keep wandering through every few days on her own. If you've been waiting on a hydrus, watch the map.
Beta wardrobe wouldn't save outfits-in-progress — the "Save Outfit" button under the avatar preview did nothing at all, and "Save Current Outfit" on the Outfits tab quietly saved whatever you were wearing onsite instead of the look you'd just put together. Both buttons now save the in-progress outfit, so you can put together a look using items you don't own yet, save it for later, and come back to keep tweaking — just like the classic wardrobe. "Save Outfit" on the Avatar tab pops a quick name + privacy modal right there; no more dead clicks. The "save what I'm wearing before switching outfits" prompt (when you click Wear on a different saved outfit) still saves the live avatar, since that's the whole point of that prompt.
April 2026
🐛 Bug Fix: "Sonar reads 0 leviathans" no longer lies.
The "Sonar reads 0 leviathans in that area" notice was popping up after every harpoon throw and every new game — even when you hadn't pinged anything.
👑 New Feature: Sonar Markers Stay On The Chart.
[user=ScissorCrow] asked if the sonar reading could stay visible on the board — on the bigger boards (Kraken's Maw and beyond) you have to zoom out to see the whole grid, and the brief flash was easy to miss. Each ping now leaves a soft parchment outline over the 3×3 area you scanned with a count badge in the corner, and they stick around for the rest of the hunt and survive a refresh, so you can plan your next throw against everything you've already scouted.
🐛 Bug Fix: Spam Comments Hidden!
A few brand-new throwaway accounts had been spamming the comments on a couple of older Weekend Quests posts — same paragraph pasted dozens of times in a row. The accounts have been frozen, and all 179 of their visible comments are now hidden so you don't have to scroll past them anymore.
🔧 Technical: Public Comments Are Rate-Limited Now.
News and changelog comments now have the same anti-spam protections as the shoutbox: a short cooldown between posts, a 24-hour wait for brand-new accounts, and no link-posting in your first week. Real users won't notice a thing — but a bot trying to paste the same comment 50 times in 10 seconds (yes, that happened) will get cut off after the first one.
🐛 Bug Fix: No More Phantom Zeroes In Your Vault!
If you recycled items from your vault through the Recycle Beast, a "ghost" 0-quantity entry was being left behind — cluttering up your vault with items you didn't actually have anymore. The Recycle Beast now properly removes vault rows when you empty them, and we cleaned up the accumulated ghost rows on existing vaults. Thanks to everyone who reported it!
March 2026
Fixed broken shop restocking that was causing shops to feel empty with mostly common items. The price lookup cache and clearing logic have been repaired. Shops now restock every ~3 minutes (was 5), fill to 65% capacity (was 50%), and process 5 shops per cycle (was 3).
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