Release notes

Changelog

These are pulled ✨ automatically ✨ from the code, with some slight tweaks. Updated regularly, with a lot of updates for a 20+ year old site!

Each entry comes from a code change, so it's usually a single tweak or fix, and a few can land on the same day. They show up on the news page in the order they happened. Bigger things get a news post.

October 2026

Six new reactions you can earn New Feature

Six reactions from the Reaction Studio are now yours to earn, each from a new achievement.

  • Scootle: Sending love. Leave a Heart reaction. The Sending Love achievement.

  • Archan: Thumbs up. Leave 10 Thumbs Up reactions. The Seal of Approval achievement.

  • Kumos: Blushing. Get a reaction from someone else on a forum post or comment you wrote. The Flattered achievement.

  • Anyu: Sorry. Take back a reaction you left. The Never Mind achievement.

  • Telenine: Yum. Feed one of your pets. The Snack Time achievement.

  • Jane: Sending love. Buy something from the Archive shelf. The From the Archive achievement.


If you've already done any of these, you'll find the achievement and its reaction waiting for you.

Fantine's baking bonus New Feature

  • Until Thursday, October 29, every quest giver on the new quest system adds one extra baking ingredient to your prize.

  • The extras come from ingredients the bakery recipes ask for by name, like the seasonal syrups, food colorings and extracts.

  • Everyone's quests were reset when this started, so you can do today's again.

Neighborhoods get their own tab New Feature

Neighborhoods have their own tab now, right next to the Morostide forum. Every street lives there, drawn as its houses: a lit window is an open house, toilet paper means it got pranked, and a dashed lot has room for you. Filter for streets with room, your own streets, or the NPC streets, and move in right from the list.

Small neighborhoods can merge New Feature

A neighborhood with three houses or fewer can now ask to merge into another street. The other street's owner has to say yes.

After a merge, both porch questions stay up, and a pranked house can answer either one.

New Feature: cursors and drifting shapes for Profile V3 New Feature

The Extras tab in your Profile V3 Style panel has new choices.

  • Pick a cursor: a sparkle, star, wand, paw, quill, heart, ghost, leaf, mushroom, or moon. It's drawn in your profile's accent color.

  • Pick a drifting shape: stars, snow, leaves, petals, clovers, acorns, bubbles, hearts, music notes, bats, butterflies, or clouds. Snow falls, bubbles rise, and bats cross the page.

  • Drifting shapes can sit behind your cards or float over everything. See-through cards let them show.

  • Glowing names and section titles have their own spot on the tab.

If you already had the star cursor or drifting stars on, they're still on.

Wardrobe Contest: New voting methods and more control for creators New Feature

New Feature: more ways to run a wardrobe contest.
When you host a contest, you can now:

  • Let voters rank their top 3 or top 5 looks instead of judging two at a time. A 1st pick is worth the most points, and the most points wins. Names stay hidden until the results.

  • Pick "I'll choose" to place the winners yourself, one look for each prize place.

  • Charge an entry fee. Each entry adds its fee to the prize pool, and if nobody wins, everyone gets their fee back.

  • Seal the runway, so entries stay hidden until voting starts. Each entrant can still see their own.

  • Name a Host's pick during voting, with an optional sP prize. It shows with the results.

  • Add a finals round to a head-to-head contest. The top 10 looks get one more day of top 3 picks voting.


Improvement: more control over your contest entries.
  • You can withdraw your own entry while a contest is still taking entries.

  • Hosts can send an entry back with a note about what to change. You'll get an event with the note, and you can enter again until entries close.

  • Entries can have a caption of up to 140 characters. It shows when someone opens your look.

  • Each look on the runway shows when it was entered.

  • Item prizes now show on the contest page, so you can see what you're playing for.

  • Setting up a contest takes three pages instead of four.

Bug Fix: item values stuck on old numbers Bug Fix

  • The job that keeps item values fresh had stopped moving past a handful of items it couldn't price, so values on items that hadn't sold in a while were months old. It's moving again, and those values corrected over the following day.

  • The item hover now shows the same number as the item directory, labeled Value, with a line under it saying how many sales it comes from and how recent the newest one is. The cheapest copy for sale and how many are in shops sit beside it. Buying something in a user shop no longer changes the number on the spot.

  • The item directory detail page explains the value the same way, lists the five cheapest user shop copies under Where to buy, labels the value chart, and fits on a phone.

Training Center: Train All Bug Bug Fix

🐛 Bug Fix: Train all only trains the pets you're showing.
Picking a tag at the Training Center hid your other pets, but Train all and Autotrain all still started every ready pet. Now they only start pets with that tag, and the Autotrain all confirm box says how many pets will train and which stat before anything starts.

Now you can tag your pets in particular training needs and use the tags to choose them.

Reaction picker order New Feature

👑 New Feature: arrange your reaction picker.
Now that we're adding a lot more reactions, you're going to want to curate your selection. On the Reactions tab of your Cosmetics page, drag your reactions into the order you want, or use the arrow buttons under each one. The reaction picker shows your first 20 in that order, everywhere you can react. If someone uses a reaction that's past your first 20, you can still click theirs to add it. Reactions you earn after arranging go to the end of your list, marked New.

Achievement prizes and cosmetics Improvement

🔍 Improvement: achievement prizes link to where you use them.
On Achievements, a title or cosmetic prize opens its tab on your Cosmetics page, a hairstyle or skin opens the wardrobe, and a layout opens your theme settings. Item prizes link to the item and show its hover card. Cosmetic prizes say what kind they are, like Avatar Border or Name Plate, and layout prizes show the theme's name instead of a number.

🔍 Improvement: locked cosmetics say which achievement gives them.
On your Cosmetics page, locked borders, backgrounds, reactions and titles now link to the achievement and tier that pays them out, the way name plates already did. Borders, backgrounds and reactions with no way to earn them say Not earnable. Titles don't, since quests give some of those.

Wardrobe colors and themes New Feature

🔍 Improvement: wardrobe color filters go by the colors you see.
In the wardrobe, an item used to count as whichever color covered the most of its picture, so outlines and shading made a lot of the wardrobe read as black. Now it counts as the colors it looks like, and cream and ivory count as white. Custom wearables keep the colors they had, and Smart Drawers with a color rule use the new colors too.

👑 New Feature: filter the wardrobe by theme.
A new Themes row under Colors finds pieces for a look: spooky, nature, ocean, winter, pirate, steampunk and 14 more. Pick one theme at a time. Custom wearables don't have themes.

🔍 Improvement: color and theme counts match what you'll see.
Each count now follows your other filters, so with Blue picked, the Spooky count is how many items are both blue and spooky. A color or theme that would show nothing stays where it is, grayed out.

🐛 Bug Fix: older Smart Drawers filter by color again.
Drawers made before late July ignored their color rule and showed everything else that matched. A drawer set to Gold now looks for yellow, and Silver for gray.

What I own on wishlists New Feature

👑 New Feature: choose where "What I own" looks.
When you view someone else's wishlist, a new "Where to look" box lets you add your wardrobe, pet treasure chests, battle gear, minions, collections, ornaments and seed box to the search. Each item says where you have it.

🔍 Improvement: your spares stay easy to find.
It still checks only your inventory, vault and shops until you pick more, and "Everything" and "Just the basics" are one click away. Thanks to fool for the suggestion (thread #945653) and Skolletta for asking for a choice of locations.

🐛 Bug Fix: no more doubled Vault lines.
An item sitting in your vault in two stacks now shows once, with the total.

Battle stats on item hovers Improvement

🔍 Improvement: item hovers show battle stats.
Weapons show their damage, defense, healing, tier, and usage limits alongside the regular item details, and scrolls show their stats and Alchemy Point cost.

🔍 Improvement: one hover card in the armory and scroll library.
You get the regular item details there too, with modifications shown for the weapon you're hovering.

(New) Wardrobe filters and fixes New Feature

🔍 Improvement: the wardrobe remembers your filters.
Sort, My Items or All on Subeta, layer, drawer, Custom Wearables, colors, and items per page stay put when you switch tabs or come back later. Management remembers its sort, source, and drawer too. Search clears when you close your browser.

👑 New Feature: Not in a drawer.
Pick it in the drawer row on the Avatar page, or in the new drawer menu on Management, to see the items you haven't sorted yet. Management can also show one drawer at a time.

👑 New Feature: search outfits by tag.
Type # and a tag in the My Outfits search, like #moro, to find outfits with a tag that starts with it.

🔍 Improvement: Theme lists your own tags.
On My Outfits, the Theme menu shows the tags you've used and how many outfits have each one.

👑 New Feature: Pinned first.
A new sort on My Outfits puts your pinned outfits at the top.

👑 New Feature: tag outfits in bulk.
Bulk edit has an Add tag action. It keeps the tags each outfit already has and skips any outfit that already has 10.

🐛 Bug Fix: bulk edit checkboxes are clickable.
The eye button covered most of the checkbox on each outfit.

👑 New Feature: undo Surprise Me.
An Undo button brings back the outfit you were building, even after several rolls.

🐛 Bug Fix: items you wear don't save as hidden.
An item you'd hidden in an older outfit could come out hidden in a new one. Now an item shows when you put it on, and a saved outfit only keeps hidden items it actually wears.

🐛 Bug Fix: free hairstyles count as yours.
The Hair Salon filter is now called Available to me, and it includes free styles like Nest.

🐛 Bug Fix: contests don't say 0 votes.
My Contests counts head-to-head picks as votes, and your entry doesn't show a vote count until it has some.

(New) Wardrobe speed Improvement

🔍 Improvement: the wardrobe opens faster.
Each wardrobe page now loads only its own code, so your first visit downloads under 10 KB of wardrobe code instead of 177 KB, and the Avatar page drops from about 263 KB to 110 KB.

🔍 Improvement: the wardrobe shows up right away.
It no longer waits for your avatar before drawing the page, and Shop and Contests don't wait for it at all.

🔍 Improvement: big closets page faster.
Loading a page from a 13,000-item closet went from 588 milliseconds to 135.

🔍 Improvement: color counts load once.
In a big closet the color list could take 5 seconds or more; now it's saved for ten minutes, so it's instant after the first load.

🔍 Improvement: transforming items load faster.
Checking which items on a page can transform takes three database lookups now, instead of two or more for every item.

🔍 Improvement: avatars load faster.
An avatar that's already been drawn now comes up in under a tenth of a second instead of about two-thirds of one.

🐛 Bug Fix: dragging an item doesn't remove your hair anymore.
Reordering Currently Wearing could drop your hairstyle from the outfit, and saving left your avatar bald.

🐛 Bug Fix: searches show your newest results.
Typing fast in the outfit, skin, hair, or shop searches could show results from an older search.

Name plates New Feature

👑 New Feature: name plates.
Pick one on the Name Plates tab of your Cosmetics page. It shows around your name on your profile, in your hover card, and in forum posts and most other places your name is linked (it's a little funky in some places, I'm working on it!). Six are free: Wax Seal, Postmark, Sea Glass, Cross-Stitch, Mossy Slate, and Peka Reeds.

🔍 Improvement: moving plates hold still for reduced motion.
If your device is set to reduce motion, plates stop moving.

User Testing Functionality New Feature

👑 New Feature: see the tests you're in.
Some new things go to a small group of players before everyone else. The Tests page lists the ones you're in, with each one's survey and what's changed so far. This is a very common practice in games, launching things to a small group of users and collecting feedback before increasing the circle. The user groups are chosen completely by random, and sometimes you'll be chosen, sometimes you won't!

🔍 Improvement: test updates go to the testers.
A changelog entry about something still being tested only shows to the players testing it, marked "You're testing this."

🐛 Bug Fix: survey notes list every change.
When a survey comes back with more than one change, the "What changed" note shows them as a list instead of one run-on line.

Pet tags New Feature

👑 New Feature: tag your pets.
Open Pet Options on any pet and pick Edit Tags to give it up to 10 tags, like "favorites", "OCs", "fanpets", or "in progress". Your tags are just for you, and they don't follow a pet if you give it away.

👑 New Feature: sort your pets page by tag.
Your pets page has a button for each tag you've made, so you can see only your OCs or only your fanpets. Each pet's tags show on its card too, and clicking one does the same thing.

Item prices Improvement

🐛 Bug Fix: frozen shops don't set prices anymore.
Shop Search already hid listings from frozen accounts and galleries, but the item price still counted them, so an old cheap listing nobody could buy held items like Woodrow far below what they sell for. Those listings no longer count toward prices, quests, or Miss Maybel's shop prices.

🐛 Bug Fix: "Cheapest right now" matches Shop Search.
The price on the quest page was skipping some shops that Shop Search lists, so it could show a higher price than you'd really pay.

🐛 Bug Fix: item prices update again.
The job that refreshes every item's price was stuck on items that can't be priced, so prices only changed when an item sold. Some hovers hadn't moved in months. Every item's price now refreshes every couple of days.

👑 New Feature: Cheapest now on item hovers.
When the cheapest copy for sale costs more than twice what an item usually sells for, the hover shows that price too.

Your shops Improvement

🔍 Improvement: more room for shops and galleries.
Free accounts can now have 7 (up from 4) and Gold Accounts 10 (up from 6). Your Shops lists both limits, and hitting the cap now points free accounts to Gold.

September 2026

Melody wants the old holiday things back New Feature

Some new features in the new quest engine that I want to test out, so Melody is helping out as a temporary quest giver!

👑 New Feature: Melody has a quest.
She asks for up to two holiday items worth 50,000 sP or less from the Advent Calendar, the Pumpkin Patch, trick-or-treating, the Masquerade, Vesnali, or Survival, and only ones someone is selling right now. You get 30 minutes per quest and 5 quests a day, 8 with a Gold account.

👑 New Feature: her prizes depend on your active pet.
Each quest pays a book your active pet hasn't read, a food it hasn't eaten, and a toy it hasn't played with, each worth up to 100,000 sP. Once your pet has done every one of a kind, you get any item of that kind, and switching your active pet changes what you get. You also get sP based on what the items you turn in are worth.

Major Drills only asks for what you can do now New Feature

🐛 Bug Fix: Random and Dark Matter Dice come up only when they're off cooldown.
The Major was checking whether you could finish one before the hour ran out, not whether you could start it, so you could draw the drill and spend it waiting.

👑 New Feature: three new demands.
Plant a seed, which he only asks for when you have an open plot. Visit someone else's garden from the Pollinator's Hub. Vote in an outfit contest, when there's one open for voting.

Subeta Tiles V2: two weeks of your feedback Improvement

🐛 Bug Fix: stone pays at the bottom of a pillar.
The 25 for a stone tile at the bottom never paid, and the top only paid when the tile under it was stone too. It's 25 for the spot now, plus 15 when it lands on stone. Thanks @space, @Skolletta, @Norn, @FeatheryFlock, and @Maritime, who worked out the exact pattern.

🐛 Bug Fix: "Color match" only shows when a color matches.
A shared frame was being counted as a color match. Reported by @Maritime.

🔍 Improvement: a species match that shares a color pays both.
25 and 10, where it used to be 25. Matching both colors is still one +10. Thanks @Maritime, @konkon, @Sheap, and @FeatheryFlock.

🐛 Bug Fix: the page holds still while you play.
The score breakdown stays until your next move, in its own spot between the pillars and the tray, and End Game moved into the This Round box. The breakdown used to fade after a couple of seconds and slide End Game under your cursor.

🔍 Improvement: the round ends by itself when there's nothing left to place
, and the Case tiles you won show up as tiles. Thanks @Sheap and @Skolletta.

🔍 Improvement: the Case and the trade dropdown are alphabetical.
Thanks @Skolletta, @Norn, @FeatheryFlock, and @Evy.

🔍 Improvement: a handed-in request board says so.
The notice is at the top, the checkmarks go away, and the Case stops marking those species as wanted. The board also says what a Wild is for: one bonus round any time, and you get one every 11th rank. Thanks @Sheap, @FeatheryFlock, and @Norn.

🐛 Bug Fix: rank 25 pays its wooden tile.
It was being blocked if you had already won a wooden tile that week, and paid a Wild instead. Reported by @brokensafety and @Jess.

🔍 Improvement: a bonus round bought with a Wild pays a wooden tile too
, if the score is high enough, and it doesn't count against the one a week from the board.

🐛 Bug Fix: the Wooden 1337 Tile stopped going to everyone.
Until twenty players had a bonus score, every score counted as top 20. The tiles that went out are yours to keep.

🐛 Bug Fix: Species Expert can be earned.
It was only checked in the regular dig, where it can't happen. It checks the bonus round now, and its description and Gem Collector's say "bonus round". Wild Streak is hidden until a mode deals more than one Wild. Thanks @Jess, @ufo, and @space.

🔍 Improvement: the Overall high score says what it counts.
Bonus round scores plus one point for every pillar sealed. Thanks @Norn and @Sheap.

August 2026

Bug Fix: transformable items transform in the wardrobe again. Bug Fix

The option went missing when the avatar page was rebuilt. Items with more than one form (like the [[Hawk Moth Petal Charm]] and its firefly twin) now show a small badge in your Items panel; wear one, open the gear on its row under Currently Wearing, and pick the form you want under "Display as". Owning any item in the set lets you display any of its forms.

July 2026

Branching seeds in Emma's packets Bug Fix

🐛 Bug Fix: Rainbow Mystery Seed Packets can hold a bonus branching seed again.
The Connoisseur packet now has a 1 in 10 chance of carrying a branching seed on top of its usual three, and the reveal marks it as a bonus. The Garden Variety and Mixed Bag packets don't carry them.

🐛 Bug Fix: the newest garden seeds can actually be found.
Tigrean Lily Seeds, Skull Ivy Seeds and Rainbow Glowglo Seeds were growable in the gardens but weren't in any reward pool, so there was no way to get one. Emma's rewards now read straight from the garden's own seed list, so a new branching seed starts turning up as soon as it's added.

Edit your saved outfits New Feature

👑 New Feature: edit a saved outfit without rebuilding it.
Every saved outfit now has an Edit button, on its card and on its detail page. It opens the outfit in the avatar editor with a banner making clear you're working on the outfit, not your on-site avatar; fix the layer order, swap an item, hide something, and click Update Outfit. Your avatar on the site never changes.

🔍 Improvement: outfits in a running contest are held still.
While an outfit you entered is in a contest that's open or voting, its Edit and Delete are locked (the card says which contest, and everything unlocks when it wraps up). If you edit an outfit after a contest finishes, the contest keeps a copy of the look that was actually judged, so results pages always show what people voted on.

🔧 Technical: re-running the outfit migration keeps your hand-fixed outfits.
The migration reset and the repair tools skip any outfit you've edited, so cleaning up and re-importing can't throw your fixes away.

Your outfit tags and descriptions survive the move to the new wardrobe. Bug Fix

Migrating an outfit copied the clothes and the name but left the tags and the description behind, so outfits you'd carefully tagged stopped turning up when you searched for them. That's fixed going forward, and every outfit that already moved over has been caught up: 6,612 outfits got their tags back and 1,533 got their descriptions back. Anything you'd already re-tagged by hand in the new wardrobe was left alone. Tags come back lowercased, since that's how the new wardrobe stores them.

Forum points now come from more of the forums New Feature

  • Your first real topic and your first real reply each day earn a point in Pets, Battle, Human Avatars, Subeta General, Profiles & Graphics, and Welcomes, on top of the Social Scene forums. Same rules as before: a real post of at least 200 characters, once a day each.

  • A small line at the top of the forums lists the point-earning forums, and it goes away once you've earned your first point that day.

Shop purchases can't overdraw or double up anymore Bug Fix

  • Buying individual pieces from a trunk could pull your balance below zero if two purchases went through close together. The balance check is now airtight, same as the Boutique fix from last month.

  • If a user shop or main shop purchase hit an error mid-way, retrying could hand out extra items or extra charges. Purchases now complete fully or not at all, so an error means nothing moved and you can safely try again.

June 2026

Try a hairstyle on before you buy it New Feature

Open a locked style in the Hair Salon and you'll see it on your avatar with the full color controls, so you can set your shades and decide before spending anything. Buy it with sP (or use its item) once you're sure, and it's yours to wear and save.

Dancing with every Gossip is within reach again Bug Fix

🐛 Bug Fix: Anthony and Abigail barely showed up to dance, so their achievements were stuck.
The five Gossips step in to keep quiet dance rooms moving, but they were seated in a fixed order that usually ran out before it reached Anthony and Abigail. The two of them only turned up reliably in the Grand Ballroom, which not everyone could get onto, so most people could never get paired with them. They now spread evenly across all the dance rooms, so you can dance with each Gossip and finish the set.

The Grand Ballroom also has a higher limit, and rotates folks out faster. I'm going to increase the pace of dances in the Grand Ballroom too, to make sure everyone at least gets a few before being rotated out.

Buying at the Libertine Lounge and Steamworks Menagerie keeps you on the page Improvement

🔍 Improvement: buying food and drinks no longer reloads the shop every time.
Each purchase used to send you to a confirmation page, then reload the whole shop and its tab when you came back, so stocking up for the Masquerade NPCs meant sitting through that on every item. The Buy button now works in place: your trinket balance updates, a quick note confirms what you bought, and you stay right where you are.

🔧 Technical: the two shops load quicker.
They were re-running their full item list on every page and tab load. That's cached now, so the shops and their tabs come up faster.

A tidier Toybox Improvement

Toys your pet has already played no longer sit in the way as grayed-out cards you can't pick, so the list is shorter and goes straight to what's left. The Toys Played tab still lists everything your pet has played.

Garden harvest alerts work again Bug Fix

After you harvested a plot and planted something new, the alert stopped resetting, so it went quiet even with the setting on. That is fixed, and every plant already growing in your garden was reset, so you get your alerts back without replanting anything.

Gardens have shareable links now New Feature

Your garden lives at a more shareable subeta.net/garden/yourname, and there is a copy-link button right on the page so you can drop it in a forum post or hand it to a friend.

🔍 Improvement: find a gardener by name from the Pollinator's Hub.
Type a username into the new search box and it takes you straight to their garden.

Shop search stops favoring the oldest shops Improvement

The cheapest shops still come first; only the tie between equal prices gets shuffled, so an old shop no longer holds a permanent spot at the top of the list. When more shops share a price than the list can show, which ones make the cut is now random too, so newer shops finally get seen.

The Rank link on your pets page works again Bug Fix

It had stopped loading. Click "Click to show" on a trained pet to see where it places among every trained pet, ranked by its health, strength, defence, and speed (the same stats behind its Tier), along with the percentile it lands in. A pet that hasn't trained much yet shows a note instead of a rank, since the bottom of the list is almost all brand new pets.

Visiting gardens helps plants grow a lot more Improvement

🔍 Improvement: a well-visited garden can now grow its plants up to 50% faster in a day.
Every visitor shaves a little off your plants' remaining grow time, and the daily limit on that help is much higher than it used to be, so opening your garden and drawing visitors really helps your plants grow.

🔍 Improvement: the visit boost now builds up over the day instead of landing all at once.
A rush of visitors first thing used to spend the whole day's boost in one moment, so now it unlocks gradually through the day and a steady stream of visitors adds up to the most growth.

The Battle Spheres are open again New Feature

Train your pets across the sphere again, with new talents since the last run, a dodge lane that lets a pet evade part of a hit, and a splash lane that carries damage to the rest of a Horde (a 1v3 feature in testing).

👑 New Feature: save up to three loadouts per pet.
Build three different talent sets, switch between them on the sphere page, and mark one as your default. When you start a single battle or a Horde you pick which loadout your pet brings, the same way you choose weapons and scrolls.

Frozen accounts drop out of the rankings and item counts Improvement

🔍 Improvement: frozen accounts no longer show up on the leaderboards.
The Pet Stat Leaderboards, About page stats and the Battle High Scores all skip accounts that have been frozen, so the rankings fill back up with players who are still around. Thanks to the folks who pointed out how many frozen accounts were sitting at the top.

🔍 Improvement: the Item Directory counts only active players.
How many of an item sit in inventories, in vaults, and on wishlists now leaves out frozen accounts, so the totals show what's actually in circulation instead of being padded by frozen vaults.

Billboards stay off pet and user profiles Bug Fix

🐛 Bug Fix: billboards no longer appear on pet profiles or user profiles.
Profiles are yours to build and decorate, so someone else's ad doesn't get injected into them anymore, whether you run a Gold Account or not.

Subeku got rebuilt New Feature

We really didn't need a whole game engine for this one! The whole game has been rewritten.

👑 New Feature: Subeku plays on your phone now.
It has a tap-friendly number pad and a board that scales to your screen, so you can solve a puzzle on mobile for the first time!

🔍 Improvement: Subeku pays more, and every win drops a book 📚.
Solving now pays 5,000 to 25,000 sP depending on difficulty, and each win also hands you a random book for your collection.

🔍 Improvement: Subeku works with a keyboard and a screen reader.
Arrow keys move around the grid, number keys fill cells, and the board reads itself out loud for the first time.

🔍 Improvement: refreshing the page keeps your puzzle.
Your board is saved as you go, so a reload drops you right back where you were instead of starting over. You leave a puzzle by finishing it or starting a new one.

Emma's Rainbow packets carry a bonus seed New Feature

👑 New Feature: the Rainbow Mystery Seed Packet drops a bonus seed right now.
Open Emma's most expensive packet on the garden page and one of seven special seeds lands in alongside the usual three.

This is for a _limited time_ (~2 weeks) to let these items start to get circulated more and planted.

Pete Says got rebuilt New Feature

🔧 Technical: Pete Says runs on a new engine.
It's the first of our "arcade" games to move off the 2013 engine they were all built on, so we can work on them again. Your scores, high score tables, and achievements carry over.

The engine we were using previously hasn't had updates since 2013, and the community on the engine we've moved to (Phaser) is really active.

This was the easiest game the old engine with the least moving parts, but the rest of the games should start getting moved to the new engine (and then start getting new modes, levels and stuff like that!)

👑 New Feature: Pete Says plays on your phone.
The board scales to your screen and the buttons take taps.

🔍 Improvement: Pete Says works with a keyboard and screen reader.
Number keys 1 to 5 press the buttons, and the menus and sound toggle are reachable without a mouse.

🆕 Achievements.
A couple of new achievements (with placeholder images for now!) that take advantage of the new engine. The ones that could be backfilled were!

The Donation Corner got a makeover New Feature

👑 New Feature: Grab bags at the Donation Corner.
When the corner is holding more than 1,000 items, you can pay 25,000 sP for a grab bag of 25 random items, once a day. The sP goes to the donation center and the very important (?) work that it does, the items go to you.

👑 New Feature: Donate without leaving the corner.
A new Donate tab lets you pick up to 20 items from your inventory and drop them into the corner in one go, instead of donating one at a time from your inventory or heading all the way over to quickstock.

🔍 Improvement: No more refreshing.
A Shuffle button shows you a fresh spread of 18 items in place, and after you grab something the items grey out with a countdown until your next grab.

🐛 Misc fixes
Browsing is faster and the item count is accurate now. There were some major issues with the way the items worked on this page previously, hopefully this should lead to overall reduced side lag too when there are lots of items!

The wishlist heart is smaller and out of the way Improvement

The hover heart for wishlisting items is smaller and now sits in the lower-left corner. It covers less of the item art, and it waits a beat before appearing so it stops flashing on every item your cursor passes over.

It's still keyboard accessible!

Main shops stock deeper and allow for multiple purchases New Feature

👑 New Feature: Buy in bulk when the shelf is deep.
Any main-shop item with more than 10 in stock has a "Buy multiple" button now: pick how many (up to 20), see the total, and buy the stack in one go. A bulk buy only counts once toward the purchase cooldown. This came from Kumos, a feature people enjoyed.

🔍 Improvement: The purchase cooldown forgives you faster.
Heavy buying still slows you down, but a 30 minute break now clears your cooldown completely, and the slowdowns themselves are about half as long as they were.

🔍 Improvement: The main shops carry about twice as much stock.
Shops now fill to roughly 665 items instead of 325. Common items come in deep stacks, so if someone corners a cheap restockable in user shops, the main shop keeps selling it at the normal price until the squeeze stops paying. Rare items show up in more variety but in small amounts, usually one or two at a time, and they rotate through faster, so checking back often is worth it.

🎨 Visual Update: The shop page is denser and quicker to read.
Less scrolling between you and the item you want: the grid packs more items per row, and item hovers finally work right on the shop page, with the description and a try-on preview for wearables. The hover keeps the shop's secrets, though: no rarity, no resale price. Knowing which item is the find is still your job. The restock time sits at the top of the page, the shop directory shows when each shop last restocked. Buying works exactly as before.

Buttons should stop dodging your clicks. Bug Fix

If you clicked while a page was still loading (restocking, questing, picking a new active pet), images finishing their load could shift the whole page right under your cursor, so the click landed where the button used to be. Pet pages, quest pages, Battle Quests, and item images across the site now hold their space while they load, so buttons stay put.

The "create ad" link fits its billboard now. Visual Update

The skinny vertical link next to billboard banners used to poke out above and below the ad; it now matches the banner's height exactly and follows your theme's colors. On the mobile layout it sits as a small link under the banner instead.

Hover to wishlist more accessible Improvement

The hover to wishlist functionality has been updated to be more accessible and navigable by keyboard. It now is a little ❤️ that pops up when you hover - let me know if you don't like it!

Emma's garden quest completes again! Bug Fix

Growing a plant for Emma takes more than a day, and the quest was quietly expiring overnight before you could hand it in, so harvesting your plant never paid out the sP or the seed packet; deliver her the plant you grew and the quest finishes and rewards you the way it should.

The wishlist border shows up in dark mode. Bug Fix

The blue border around items on your wishlist was almost invisible on dark themes with [url=https://subeta.net/preferences.php?act=layout]dark content mode enabled[/url], and the +/- Wishlist label was hard to read; both are clear now!

Inline item links with sCode New Feature

Wrap an item's name in double brackets — like [[Red Ball]] — and it becomes a small underlined link with the same hover card the item code gives you, without dropping the whole item image into your text. Handy for naming an item mid-sentence on the forums, your profile, or a shop description.

I'm not sure how we haven't had this before, but it should make adding items to things like forum posts much easier!

Ying can rescue a slipped bathhouse streak! New Feature

Miss a day or two at the Bathhouse Pools and your check-in streak no longer has to reset to zero. Come back within a few days and Ying will keep your pool warm, stitching the missed days back in so your streak carries on right where you left off. She can only manage this once in a while, so don't lean on it too hard.

Collections shop. New Feature

Every monthly collection now lives on one page — buy a sealed collection to keep, or skip straight to the one item inside that you actually want, both for the same price. Anything wearable can go right to your wardrobe from the receipt, and retired collections are kept in a year-by-year archive you can look back through. Find it under "Collections" in the Cash Shop.

Quick Sale shelf! New Feature

When a cheap shop item gets bought out and relisted at a wild markup, there is a chance it now shows up on a "Quick Sale" shelf at the top of its shop, kept stocked at the normal price. Grab what you need without overpaying — up to 50 of an item a day, so no one can corner it all over again.

You could help lower the price of the item (and auto-pricers) by buying up a chunk and putting them in your shop ;)

The autopricer keeps your price when you're already the lowest. Bug Fix

If your shop held the cheapest price on an item, the autopricer tried to raise it to the next seller's price instead of leaving it alone — so being the lowest seller worked against you. Now the Lowest strategy never raises an already-competitive price: if you're at or below the cheapest other shop, your price stays put, and the nightly Auto Auto Pricer leaves it alone too.

May 2026

Autopricer Improvement

🔍 Improvement: Average pricing follows the stock now.
On the autopricer's Average setting, each shop counts by how many copies it's holding instead of one vote apiece — so a single shop sitting on one wildly-priced copy no longer drags your average around, and the price tracks where the volume actually is.

🔍 Improvement: The autopricer holds back suspicious underprices.
When a price would land far below an item's real market value — the kind of trap where someone lists a copy for next to nothing to catch autopricers — we now leave that item unchecked with a warning instead of quietly pricing it down to a fraction of its worth. Switch any held item back on if you meant to sell low.

🔍 Improvement: Spot your biggest price drops at a glance.
The preview now shows the percentage change beside each new price, and you can sort by "Biggest drop" to put the scariest changes right at the top — no more scrolling a 700-item list hunting for the one that tanked.

Battle keyboard shortcuts New Feature

You can now run a fight from the keyboard. Press <kbd>Space</kbd> to take your turn, <kbd>1</kbd>–<kbd>8</kbd> to pick your weapons, and <kbd>S</kbd> or <kbd>P</kbd> for your first spell or potion. With preselection on, just tap space each round.

Ricardo's Lucky Slots Updates Improvement

🔍 Improvement: Ricardo lets you spin in peace.
Ricardo used to jump in front of the machine now and then with a little quiz you had to answer before spinning again. He's put the chalkboard away — the reels play straight through now. With the quiz gone, the "Ricardo's Best Friend" achievement you earned through it is retired; if you already earned it, it's yours to keep. This was an anti-bot measure, but now we've got other tricks 🤖

🔍 Improvement: Fewer breathers, and shorter ones.
Ricardo's "take a breather" cooldown now holds off much longer before it kicks in, and when it does the pause is shorter than it used to be.

User Creation Studio refresh Improvement

🔍 Improvement: Each achievement is now open for one prize type.
Before, every achievement we added to the studio was open for *all three* — title, avatar border, and reaction image. Most achievements really only want one of those, and seeing three open slots on each row felt like make-work. Staff now picks the prize type when they open an achievement (title, border, or reaction), and the studio shows that one slot. Inspired by Syfyri's writeup in thread 944064, and one I'd been wanting to fix myself.

🔍 Improvement: Forum title submissions support before-username, after-username, or both.
The title submission form was a single text box that didn't let you say whether your title goes before, after, or wraps around the username. Now there are two boxes with Username sitting between them — fill in whichever side you mean (or both, for wrap titles like *"If ever a whiz there was Username is a whiz because"*). A live preview shows you exactly how it'll read with your own username plugged in.

🐛 Bug Fix: Submission authors and achievements are linked everywhere now.
The studio was showing usernames as plain text and achievement names without links. Authors now use the standard linked user widget (with hover card) and every achievement name links to its detail page. Suggested by Syfyri.

🐛 Bug Fix: Reaction image guidance now says 64×64.
The reaction image upload field was suggesting 200×200, but reactions across the site display at 64×64 — so anything bigger was getting downscaled into mush. The hint also now mentions transparent backgrounds, which is the same requirement that already applied to borders.

Forum Point Changes & Social Scene Revival New Feature

🔍 Improvement: Forum points now reward starting conversations.
We retired the old random-chance forum-point system (where you'd occasionally get a point for any reply, including one-word forum-game posts). Now: the first new topic you start each day in a Social Scene forum earns you 1 forum point. If five different people reply to your topic, you get a +3 bonus. Staff and recognized users still award +1/+3/+5 on great posts anywhere. This was always meant to reward activity and building community on the forums, and this is more in line with using it as a carrot to drive activity.

👑 New Feature: Five new forums for movies, music, books, games, and life!
We've revived the Social Scene category with five new homes for the stuff you actually want to talk about: 🎬 Screen & Stage (TV/movies/streaming), 🎵 Sound Booth (music/concerts/podcasts), 📖 Library (books/comics/manga), 🎮 Game Night (video & board games), and 🌿 Life Outside Subeta (photos, hobbies, what you're up to). Start a fresh topic in any of them and tell us what you've been into.

🎨 Visual Update: Prompt cards in Social Scene forums.
Each Social Scene forum now opens with a "this week, try writing about…" card with three rotating ideas, a prominent "Start a topic" button, and a list of the freshest recent threads — to help break the mega-thread reflex and make it easy to start something new.

  • 📖 Improvement: New "How Forum Points Work" guide page. There's a full explanation of how to earn and spend forum points, including what changed and how staff recognition works, at /help/forum-points.php.

Wardrobe drawers, levelled up New Feature

🐛 Bug Fix: Smart drawers actually filter items now.
When you clicked a smart drawer pill in the wardrobe (Recently Added, Custom Wearables, Rare Items, Hats & Hair, Classic Items, or one of your own), the page wasn't filtering — it was just showing your whole wardrobe regardless of the drawer's rules. The frontend was sending the request; the backend was politely ignoring it. Smart drawers now do what the label promises: every rule is evaluated server-side, including layer, color, custom-wearable, rarity, value (sP), "added in the last N days", "released N+ years ago", name-contains, and label.

👑 New Feature: Move items into drawers from the Management page.
The Wardrobe → Management page now has a 📁 To drawer ▾ button in the bulk-action bar — select 3, 30, or 300 items and assign them to a drawer in one click. There's also a + Create new drawer… shortcut inline, so you can spin up "Halloween outfits" and dump items into it without leaving the page. Each row shows its current drawer as a small chip you can click to reassign just that one item.

🐛 Bug Fix: Pinning an outfit on the Outfits page actually works now.
Clicking the pin icon on a saved outfit was throwing "Unknown wardrobe endpoint: outfit-features.php" — the API route that handles pin / unpin / reorder was never wired into the wardrobe router, so every click bounced off a 404. Hooked it up so the pin toggle saves correctly and your selection shows on your hover card.

Trapped Minions Achievements Fixed Bug Fix

🐛 Bug Fix: Shiny Hunter and the other Trapped Minions achievements now track correctly.
If your feed pushed a bubble over the satisfaction threshold but the lottery sent the minion home with someone else, your Bubble Popper, Rescue Helper, Species Collector, and especially Shiny Hunter achievements weren't ticking up — even though the bubble was credited to your stats. The progress sync only ran when the specific user roles for a given pop lined up, so plenty of legitimate pops slipped through unrecorded. Every feed now resyncs all four achievements from your real stats, so they catch up automatically.

🐛 Bug Fix: The Trapped Minions achievements panel now shows real progress.
The progress bars on the achievements tab were reading from the wrong achievement table — so even users with maxed-out tiers saw "0 / 1 shiny bubble popped" and no "Complete!" badge. The panel now reads from the same place the writes land, so your real numbers and earned tiers show up immediately.

Restocking improvements Improvement

🐛 Bug Fix: Uncommon items are back on the shelves.
Items in the uncommon rarity range (rarity 41–60) had quietly stopped showing up in NPC shops — Cinnamon Cream Coffee Cake, Cherry Candy Rocks, Mallarchy Care, and many others hadn't restocked in well over a month. The restocking system was processing rare tiers first (good), then commons (also good), but the way the budgets were set up meant common items always ate the leftover capacity before the uncommon pass ever ran. Each rarity tier now gets its own guaranteed slice of every shop's shelf space, so uncommons can't be crowded out. Common items still take whatever's left over, but they can't gobble up the whole shop anymore. Thanks to the players who flagged this.

🔍 Improvement: No more permanently-skipped items.
Inside each rarity tier, the items that have gone the longest without being restocked now get picked first, instead of being chosen at random. Newly-added items (those that have never been restocked) jump to the front of the line. The end result: every item in a shop's catalog cycles through reliably rather than depending on luck, so nothing should ever drop off the shelves and be forgotten again.

Merana Returns to the Map Bug Fix

🐛 Bug Fix: Merana the Sea Witch is appearing on the explore map again.
For the past couple of months Merana had stopped showing up entirely — multiple users on the forums (FENNEC, Hypnos, rawnie) reported waiting weeks or months without a single sighting, which also meant no hydrus pets could be made in that window. The page that scheduled her appearances was a manual admin tool that nobody had been running; the spawn is now a daily worker job, so she'll keep wandering through every few days on her own. If you've been waiting on a hydrus, watch the map.

Hover Background Update Improvement

🎨 Visual Update: Hover background colors now match the real pet palettes.
Almost every pet-color hover background has been retuned to use the actual hues from its namesake pet — Galactic is now navy with starlight instead of bright magenta, Nightmare is monochrome grey instead of purple, Arid is the real pink/grey palette instead of yet-another-tan, Spectrum is the soft prismatic gradient from the spectrum pet instead of a harsh saturated rainbow, and Darkmatter gets back its signature magenta highlight. Massive thanks to [user=Syfyri] for sampling palettes directly from the pet art and posting a side-by-side breakdown in the forums.

🔍 Improvement: "Sync from achievements" button retroactively unlocks backgrounds.
If you've ever owned a colored pet — even years ago, even before this feature shipped click "Sync from achievements". The site checks your pet-color achievement history (the "Have a Sweetheart Pet" / "Have a Galactic Pet" / etc. lineup) and unlocks every matching background. The sync also runs silently every time you load the cosmetics page, so most players will arrive to a freshly stocked grid without having to push the button at all.

Beta Wardrobe Saves The Outfit You're Actually Building. Bug Fix

Beta wardrobe wouldn't save outfits-in-progress — the "Save Outfit" button under the avatar preview did nothing at all, and "Save Current Outfit" on the Outfits tab quietly saved whatever you were wearing onsite instead of the look you'd just put together. Both buttons now save the in-progress outfit, so you can put together a look using items you don't own yet, save it for later, and come back to keep tweaking — just like the classic wardrobe. "Save Outfit" on the Avatar tab pops a quick name + privacy modal right there; no more dead clicks. The "save what I'm wearing before switching outfits" prompt (when you click Wear on a different saved outfit) still saves the live avatar, since that's the whole point of that prompt.

Auto Auto Pricer New Feature

👑 New Feature: Auto Auto Pricer (yes, that's its real name).
Gold Accounts can now toggle automatic daily autopricing on one of their shops. Pick a time of day (30-minute granularity, SBT), pick a strategy (lowest or average), and pick a safety threshold — items whose new price would drop more than that % below their current price are skipped automatically. Set it and (mostly) forget it.

🔍 Improvement: Your free daily autopricer is untouched.
Auto Auto Pricer does NOT use up your one daily free autopricer run — keep that for targeted manual pricing whenever you want during the day. The two run completely independently.

Auction House is back! New Feature

👑 New Feature: Auctions are open again.
After a long hiatus, the Auction House is back at /auctions.php. All your data is intact — old auction histories, watchlists, the works. Bid on rare finds, list your own, watch what catches your eye. Three currency types are supported: sP for most items, CSC for Custom Wearables, and event currencies via staff-created (for now) auctions.

👑 New Feature: The Vault Curator.
Visit /auctions.php?act=curator and the curator will scan your vault for valuable items you may have forgotten about, pick a mix across price tiers (one wildcard rare, a few high-value, several mid, a handful of approachable), and offer to list each one at curator-chosen prices — starting bid at 70% of the item's recent market price, buyout at 110%, 7-day duration. One click, one listing. Up to 5 curator listings per rolling 24 hours.

👑 New Feature: 0% house cut on curator listings.
Standard sP auctions pay the usual 5% to the auction house. Curator listings keep the full sale price, in exchange for a small trade-off: you can't close them early once they're up. Let the curator do its job.

🔍 Improvement: Live market-aware pricing.
When you open the curator page, every suggestion runs a fresh stable-price calculation against today's user-shop floor and recent auction history before showing you the numbers. If something's selling 2x the cached price in shops right now, the curator's quote reflects that.

April 2026

Wardrobe Outfit Slots, 5× Improvement

🔍 Improvement: Way More Saved Outfit Slots.
The cap on saved outfits in the wardrobe just got 5× bigger — Gold accounts go from 500 → 2,500 saved outfits, and free accounts from 250 → 1,250. After the legacy → new wardrobe migration a lot of you ended up bumping right up against the old ceiling and couldn't save the HAs you were actively working on without first culling old ones. Take your time pruning at your own pace; the slots are there.

🎨 Visual Update: Outfit Slot Counter.
The Saved Outfits page now shows how many slots you're using at a glance — a live "X / Y outfits saved" line with a progress bar under the page title, plus a little Gold tag if you have a Gold account. The bar quietly turns amber when you're past 90% and red at 100% so you can see the cap creeping up well before you hit it.

Leviathan Harpooning: Sonar Fixes Bug Fix

🐛 Bug Fix: "Sonar reads 0 leviathans" no longer lies.
The "Sonar reads 0 leviathans in that area" notice was popping up after every harpoon throw and every new game — even when you hadn't pinged anything.

👑 New Feature: Sonar Markers Stay On The Chart.
[user=ScissorCrow] asked if the sonar reading could stay visible on the board — on the bigger boards (Kraken's Maw and beyond) you have to zoom out to see the whole grid, and the brief flash was easy to miss. Each ping now leaves a soft parchment outline over the 3×3 area you scanned with a count badge in the corner, and they stick around for the rest of the hunt and survive a refresh, so you can plan your next throw against everything you've already scouted.

New Hover Card New Feature

👑 New Feature: Redesigned Hover Card (opt-in).
The little card that pops up when other players hover your username has had a glow-up. Opt in from Dashboard --> Preferences → Cosmetics → Hover Backgrounds to switch your card to the new layout: a cleaner identity card with your paw, status, and stats up top; your active pet front-and-center; and a featured-achievements row where the medals grid used to be. Other players still see the classic card on anyone who hasn't opted in — nothing changes for free until you turn it on.

👑 New Feature: Featured Achievements.
The achievements that appear on your hover card are the ones you've starred on /achievements.php — hit the ⭐ next to any achievement to feature it. If you haven't starred enough, your most recent earns fill in the rest. Hovering an icon in the card shows its name, so you (and the people peeking at your profile) can finally tell what each one is.

🎨 Visual Update: Pick a Background Gradient.
With the new style on, you also get six curated background gradients to choose from — Warm Parchment, Soft Mint, Twilight, Berry, Sandstone, and Greyscale — all chosen so the text stays readable on any theme. Click in Cosmetics → Hover Backgrounds to set one (or click the active one to clear it).

👑 New Feature: Pet Borders.
Any avatar border you've unlocked can now also frame the pet preview in your hover card. Each border in Cosmetics → Avatar Borders has a new "Use on pet" toggle — flip it on a different border than your avatar's, or the same one, or neither. The borders panel even shows your headshot crop and a side-by-side pet preview so you can see how the pair will look together before you commit.

👑 New Feature: Inline Profile Comments.
Hovering a friend who's on the new card style now shows a small "Leave a comment" disclosure right inside the card — drop a quick note without leaving the page you're on. Posts the same way the full profile composer does, just without the round-trip.

🔍 Improvement: Live Preview For Hover Backgrounds.
Cosmetics → Hover Backgrounds now shows the actual card other players see — your avatar, title, status, pet, and featured achievements — right above the swatch grid. Hover any background to try it on; click to apply. The page also makes it crystal clear that this card is what shows up to *everyone else* who hovers your name around the site.

Leviathan Harpooning Loss Reveal Improvement

🐛 Bug Fix: Ye Can Finally See Where the Beasties Were Hiding!
When a hunt failed, the result card was a big dimmed modal smack in the middle of the chart — exactly where the revealed leviathan ghosts were drawn. So the moment you most wanted to study the map was the moment the map got covered up, sorry! Players were sharing custom CSS to fix it so I just made it official. After a loss, the result card now tucks itself into the top-left corner (or slides up as a bottom sheet on mobile) with the dim scrim cleared away, so you can read the chart, see what you missed, and decide whether to charge back in.

🔍 Improvement: A Polish Pass on the Whole Hunt.
Tightened the chapter display so the chapter name reads with a touch more authority, bumped the ghost-ship reveal opacity so missed leviathans actually look like missed leviathans (especially on the dark themes — Shadowglen, Darkside, Morostide), and made sure every animation steps aside for prefers-reduced-motion (for users who get motion sick) — including the sonar pulse, the count bubble, and Angrybeard's toast. Also rebuilt the "previous expedition" callout on the entry panel as a labelled note instead of a colored stripe.

Comment Spam Cleanup Bug Fix

🐛 Bug Fix: Spam Comments Hidden!
A few brand-new throwaway accounts had been spamming the comments on a couple of older Weekend Quests posts — same paragraph pasted dozens of times in a row. The accounts have been frozen, and all 179 of their visible comments are now hidden so you don't have to scroll past them anymore.

🔧 Technical: Public Comments Are Rate-Limited Now.
News and changelog comments now have the same anti-spam protections as the shoutbox: a short cooldown between posts, a 24-hour wait for brand-new accounts, and no link-posting in your first week. Real users won't notice a thing — but a bot trying to paste the same comment 50 times in 10 seconds (yes, that happened) will get cut off after the first one.

Vault Ghost Items Fixed Bug Fix

🐛 Bug Fix: No More Phantom Zeroes In Your Vault!
If you recycled items from your vault through the Recycle Beast, a "ghost" 0-quantity entry was being left behind — cluttering up your vault with items you didn't actually have anymore. The Recycle Beast now properly removes vault rows when you empty them, and we cleaned up the accumulated ghost rows on existing vaults. Thanks to everyone who reported it!

Trapped Minions Update New Feature

🔍 Improvement: First-Feeder Head Start!
The first person to feed a fresh bubble gets a head-start window — they're the only one who can feed that minion for a few minutes (5 for common, 8 for uncommon, 12 for rare or shiny). Keep feeding to hold your claim; if you stop for 3 minutes it releases back to the public pool. You can hold up to 3 claims at once. Huge thanks for the patient feedback in Trapped Minions Rework feedback.

👑 New Feature: Celesse's Daily Food Crate!
Celesse now sells a crate of feed for 500 sP once per day (twice for Gold Accounts) right at the rescue station. Each crate has 8 random low-rarity foods pulled from the community's proven "minions actually eat this" list, weighted toward the foods that tend to get overpriced in player shops. That way feeding the cheaper minions isn't a net loss.

🔍 Improvement: Field Guide Is A Real Guide Now!
The Field Guide works like a personal collection — species you've never fed show up as silhouettes with question marks, species you've fed reveal their names and your personal feed count, and species you've rescued get a highlight. A progress counter at the top shows how many species you've met, fed, and rescued out of the full catalogue. Great for spotting which minions you still need for the Unique Species achievement.

🔍 Improvement: Learning Mode Is Visible Now!
If a species hasn't been fed enough for the community to know its tastes, reactions are random — but you couldn't tell that was happening, so "my minion loved that food last time, now they dislike it" was baffling. A small banner on the minion detail now says whether you're feeding an *unknown* species (reactions will be random until 30 community feeds accumulate) or a *known* one (reactions follow community votes).

🎨 Visual Update: Quieter Rescues.
The "top rescuer" on an active bubble now shows a feed count instead of a username, and other players' wins in "Recently Rescued" appear as "someone" instead of a linked profile. Your own wins are still clearly yours. This was a direct request from Synth and gatorgirl — no more coming away with a list of users to avoid because someone else's name popped up next to a minion you wanted.

👑 New Feature: Rescues Show Up In Your Activity Feed!
When you win a minion from a popped bubble, it logs to the game event feed — so if you find an unfamiliar minion in your inventory, you can trace it back. Thanks Frost.

🔍 Improvement: Visible Feed Cooldown.
After you feed a minion, the food buttons now show a live countdown of the 15-second per-minion cooldown, and the bubble itself gets a little progress bar along the bottom. Angelica asked for this in the thread. You'll also stop accidentally clicking a food item 8 times in a row.

Trapped Minions Update Improvement

🔍 Improvement: Fairer Rescue System!
Based on your feedback, we've overhauled how minion rescues work to reward consistent feeding over last-second sniping. When a bubble pops, ALL feeders now enter a weighted lottery — the more you fed, the better your chances of winning the rescue! You also need at least 3 feeds on a minion before your feed can trigger a pop. No more swooping in at 99% with a single feed to steal someone's hard work!

🔍 Improvement: Less Snipeable Info!
The rescue station no longer shows exact satisfaction percentages or feed counts. Instead, you'll see the minion's mood stage: Calm, Stirring, Wobbling, or Almost Free! The feed history now only shows YOUR feeds on each minion, and the "last fed by" display has been removed. Top contributor is still shown to celebrate consistent feeders. These changes make it much harder to time a last-second snipe.

🐛 Bug Fix: Rescue Helper Achievement Now Works!
The "Rescue Helper" achievement for contributing feeds to bubbles that someone else pops was broken since launch due to a code ordering bug. It's now fixed and will properly track your contributions!

🐛 Bug Fix: Shiny Hunter Achievement Fixed!
The "Shiny Hunter" achievement was losing progress every time the board refreshed. Your golden bubble pops are now tracked permanently. If your count was wrong, it should be correct going forward.

🔍 Improvement: Anti-Automation Feeding Limits!
Added a 5-second global cooldown between all feeds and a rate limit that kicks in after 30 feeds in 5 minutes. This prevents automated feeding scripts from monopolizing the board. The minions need time to digest!

🎨 Visual Update: Two-Column Rescue Station!
When you click a minion, the detail panel and food grid now appear beside the minion grid instead of below it. No more scrolling up and down! The selected minion gets highlighted in the grid too. Collapses to single column on smaller screens.

March 2026

Improvement: Pet Adoption Page Rebuilt! Improvement

The pet adoption page got a big upgrade! Instead of clicking through pages of species, you can now browse all species in a sidebar and click to instantly see the creation form. When you pick a species, you'll also see spotlight pets of that species, all available colors, related items, and their Subetapedia entry, a great way to discover what's out there in the world of Subeta. After adopting, you'll go straight to your new pet's profile page!

New Major Drills! New Feature

Five new Major Drill tasks for the upgraded games: win at Bones, unscramble items in Item Scramble, use the Coin Machine, win at Rock Paper Scissors, and play Random. More variety in your daily drills!

Trapped Minions Rework! New Feature

The rescue station in the Galaxan Wastelands has been completely rebuilt! Celesse now runs the operation. She'll greet you, comment on the minions, and celebrate when you pop a bubble. Each trapped minion gets a cute nickname and a visible satisfaction meter that fills as you feed it. No more invisible dice rolls - watch the bubble (the little border - i'm working on this!) wobble, crack, and shake as it gets close to popping! Feed any food you have (no more specific food requirements), but pay attention to reactions ... minions have preferences that the community discovers together over time. After feeding, vote on whether the minion enjoyed it to help build the Field Guide (or lie to throw everyone else off!). Your existing scores and medals are all preserved. Happy rescuing!

Dark Content Area Option! New Feature

You can now toggle a dark content area on any theme! Head to Dashboard > Themes and check "Dark content area" to flip the main content background to dark while keeping your theme's personality and colors. Great for reducing eye strain, especially on dark themes like Shadowglen, Darkside, and Morostide.

Way More Rare Items in Shops! Improvement

Rare item restock chances have been significantly increased: rare items now have a 30% chance (was 15%), very rare 12% (was 4%), and r99 4% (was 1%). Each shop reserves 15% of its shelf space specifically for rare+ now, so common items can never crowd them out entirely.

Shop Restocking Fixed! Bug Fix

Fixed broken shop restocking that was causing shops to feel empty with mostly common items. The price lookup cache and clearing logic have been repaired. Shops now restock every ~3 minutes (was 5), fill to 65% capacity (was 50%), and process 5 shops per cycle (was 3).

New here? Read the news page for the latest, or browse the news archive.