๐Ÿ‘‘Subeku got rebuilt Subeta New Feature

We really didn't need a whole game engine for this one! The whole game has been rewritten.

๐Ÿ‘‘ New Feature: Subeku plays on your phone now.
It has a tap-friendly number pad and a board that scales to your screen, so you can solve a puzzle on mobile for the first time!

๐Ÿ” Improvement: Subeku pays more, and every win drops a book ๐Ÿ“š.
Solving now pays 5,000 to 25,000 sP depending on difficulty, and each win also hands you a random book for your collection.

๐Ÿ” Improvement: Subeku works with a keyboard and a screen reader.
Arrow keys move around the grid, number keys fill cells, and the board reads itself out loud for the first time.

๐Ÿ” Improvement: refreshing the page keeps your puzzle.
Your board is saved as you go, so a reload drops you right back where you were instead of starting over. You leave a puzzle by finishing it or starting a new one.

Flier
Finally got the play the new subeku! Only feedback I can think of, is that notes would automatically clear if a number is filled in in that box/row/column. (e.g. i put in a bunch of 1's where they could be, i figure out where one 1 is, and every noted 1 in that same box/column/row as the 1 i just filled in, is cleared/erased).
Bokuto
i really wish the highlight that shows you the "relevant" columns and block as you click on a cell was optional and one could turn it on/off.
Mimiryn
been playing every day, only issue I've run into is sometimes the number pad doesn't update when i start a new game and all the numbers remain grey'd out and unclickable, if i refresh it works just fine though
hannahharmin
Thank you for all of the changes @Keith! One more thing, if I may? Take away the hint button, as we don't get any for "Expert", and replace it with a "start over" button please?
hannahharmin
@Keith Thank you for the revamp. I like the grid. It's easy on the eyes and consistent with the way the rest of the site looks. I only play the game on Expert for the best payout so all of my feedback is from that mode. I have noticed that the number pad isn't working properly. At the beginning of my first game all the numbers were bold until I had all of a particular number placed once in each row. At that point it grays out to show that you can't use that number anymore because there is one in each row. That is great for visual reference! When I played again the number pad didn't work that way. An inconsistency there. I then tried to use the curser arrows to move from box to box and found it hard to get to the box I needed to fill. I thought it was going to move from box to the next box right beside it depending on the way I cursored, filled or not. This was not the case and that made it hard to navigate to the box I wanted to fill.
The books are a great touch. Is it possible to get an image of it as well as the name and not just the name please?
Kat77
Oooh I usually only play this for Major Drills, but am excited to hear that it can now be played on the phone. That will make it easier when I'm not home to complete Drills quests and not have to quit one because its this game! :D
Laurey
I don't mind the new look, but yeah I am not really a fan of it not highlighting cells that are already filled by the game itself (the black numbers). Having to press the arrow key multiple times before it jumps to the next unoccupied cell makes it confusing where you actually are in the grid when trying to move around using keyboard.
stars_water
Ohhhh, awesome! Thank you!
Aline
I love all the changes (been hoping for mobile friendliness for years), and the screen reader is an unexpected but important one! Accessibility matters! โค๏ธ
abhorsen
I was able to finish my puzzle and got paid out! Works well! tyty Keith :))
re: auto-note-clearing, that is just what i find typical, but there is also no undo button to return to the previous board state once a candidate has been penciled in, so maybe it works as is given the implementation on subeta!
abhorsen
Typically, sudoku games will, as courtesy, auto-clear your notes in the same row, column, and block when you place an actual value in a cell. QoL improvement for sure, it's just a lot more tedium having to clean up all my notes after each added value.

i.e. if I place a 4 in the intersection 5th row and 2nd column, it should clear out any cells that I've prospectively noted as 4 in the 5th row, 2nd column, and in the fourth block (in LTR reading order).
Keith STAFF
@abhorsen second set of borders are back ๐Ÿซก
abhorsen
When navigating on keyboard the reticule will not move onto spaces that were filled at the beginning of the game. If you have three cells [x][4][ ] where x is the current location of the reticule and 4 is a cell that defines the puzzle, you have to tap the right arrow key twice before the reticule shifts (and then it goes straight to the empty cell).
abhorsen
So I AM getting thick vertical lines every three columns to separate what would be the 3x3 blocks, however I'm not getting thick horizontal lines every three rows, so it looks like I have three 9x3 blocks instead of 9 3x3s. Let me actually go on and dive into gameplay though :P
Keith STAFF
This is because of the work I did on the Pete Says - being able to break apart that old old old code meant I could tell we didn't even need a game engine for this one. I'm excited to add new levels after I do a little research on what the wide world of this game looks like, since I know there are a millllliion variations.

And adding books as a prize seemed nice

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