Open a locked style in the Hair Salon and you'll see it on your avatar with the full color controls, so you can set your shades and decide before spending anything. Buy it with sP (or use its item) once you're sure, and it's yours to wear and save.
Release notes
Changelog
These are pulled ✨ automatically ✨ from the code, with some slight tweaks. Updated regularly, with a lot of updates for a 20+ year old site!
June 2026
Your garden lives at a more shareable subeta.net/garden/yourname, and there is a copy-link button right on the page so you can drop it in a forum post or hand it to a friend.
🔍 Improvement: find a gardener by name from the Pollinator's Hub.
Type a username into the new search box and it takes you straight to their garden.
Train your pets across the sphere again, with new talents since the last run, a dodge lane that lets a pet evade part of a hit, and a splash lane that carries damage to the rest of a Horde (a 1v3 feature in testing).
👑 New Feature: save up to three loadouts per pet.
Build three different talent sets, switch between them on the sphere page, and mark one as your default. When you start a single battle or a Horde you pick which loadout your pet brings, the same way you choose weapons and scrolls.
We really didn't need a whole game engine for this one! The whole game has been rewritten.
👑 New Feature: Subeku plays on your phone now.
It has a tap-friendly number pad and a board that scales to your screen, so you can solve a puzzle on mobile for the first time!
🔍 Improvement: Subeku pays more, and every win drops a book 📚.
Solving now pays 5,000 to 25,000 sP depending on difficulty, and each win also hands you a random book for your collection.
🔍 Improvement: Subeku works with a keyboard and a screen reader.
Arrow keys move around the grid, number keys fill cells, and the board reads itself out loud for the first time.
🔍 Improvement: refreshing the page keeps your puzzle.
Your board is saved as you go, so a reload drops you right back where you were instead of starting over. You leave a puzzle by finishing it or starting a new one.
👑 New Feature: the Rainbow Mystery Seed Packet drops a bonus seed right now.
Open Emma's most expensive packet on the garden page and one of seven special seeds lands in alongside the usual three.
This is for a _limited time_ (~2 weeks) to let these items start to get circulated more and planted.
🔧 Technical: Pete Says runs on a new engine.
It's the first of our "arcade" games to move off the 2013 engine they were all built on, so we can work on them again. Your scores, high score tables, and achievements carry over.
The engine we were using previously hasn't had updates since 2013, and the community on the engine we've moved to (Phaser) is really active.
This was the easiest game the old engine with the least moving parts, but the rest of the games should start getting moved to the new engine (and then start getting new modes, levels and stuff like that!)
👑 New Feature: Pete Says plays on your phone.
The board scales to your screen and the buttons take taps.
🔍 Improvement: Pete Says works with a keyboard and screen reader.
Number keys 1 to 5 press the buttons, and the menus and sound toggle are reachable without a mouse.
🆕 Achievements.
A couple of new achievements (with placeholder images for now!) that take advantage of the new engine. The ones that could be backfilled were!
👑 New Feature: Grab bags at the Donation Corner.
When the corner is holding more than 1,000 items, you can pay 25,000 sP for a grab bag of 25 random items, once a day. The sP goes to the donation center and the very important (?) work that it does, the items go to you.
👑 New Feature: Donate without leaving the corner.
A new Donate tab lets you pick up to 20 items from your inventory and drop them into the corner in one go, instead of donating one at a time from your inventory or heading all the way over to quickstock.
🔍 Improvement: No more refreshing.
A Shuffle button shows you a fresh spread of 18 items in place, and after you grab something the items grey out with a countdown until your next grab.
🐛 Misc fixes
Browsing is faster and the item count is accurate now. There were some major issues with the way the items worked on this page previously, hopefully this should lead to overall reduced side lag too when there are lots of items!
👑 New Feature: Buy in bulk when the shelf is deep.
Any main-shop item with more than 10 in stock has a "Buy multiple" button now: pick how many (up to 20), see the total, and buy the stack in one go. A bulk buy only counts once toward the purchase cooldown. This came from Kumos, a feature people enjoyed.
🔍 Improvement: The purchase cooldown forgives you faster.
Heavy buying still slows you down, but a 30 minute break now clears your cooldown completely, and the slowdowns themselves are about half as long as they were.
🔍 Improvement: The main shops carry about twice as much stock.
Shops now fill to roughly 665 items instead of 325. Common items come in deep stacks, so if someone corners a cheap restockable in user shops, the main shop keeps selling it at the normal price until the squeeze stops paying. Rare items show up in more variety but in small amounts, usually one or two at a time, and they rotate through faster, so checking back often is worth it.
🎨 Visual Update: The shop page is denser and quicker to read.
Less scrolling between you and the item you want: the grid packs more items per row, and item hovers finally work right on the shop page, with the description and a try-on preview for wearables. The hover keeps the shop's secrets, though: no rarity, no resale price. Knowing which item is the find is still your job. The restock time sits at the top of the page, the shop directory shows when each shop last restocked. Buying works exactly as before.
There's a friends gardens row now, so the people you've added who keep an open garden sit right at the top. The full list also pages through every public garden instead of stopping at the first sixty.
Wrap an item's name in double brackets — like [[Red Ball]] — and it becomes a small underlined link with the same hover card the item code gives you, without dropping the whole item image into your text. Handy for naming an item mid-sentence on the forums, your profile, or a shop description.
I'm not sure how we haven't had this before, but it should make adding items to things like forum posts much easier!
Miss a day or two at the Bathhouse Pools and your check-in streak no longer has to reset to zero. Come back within a few days and Ying will keep your pool warm, stitching the missed days back in so your streak carries on right where you left off. She can only manage this once in a while, so don't lean on it too hard.
Every monthly collection now lives on one page — buy a sealed collection to keep, or skip straight to the one item inside that you actually want, both for the same price. Anything wearable can go right to your wardrobe from the receipt, and retired collections are kept in a year-by-year archive you can look back through. Find it under "Collections" in the Cash Shop.
When a cheap shop item gets bought out and relisted at a wild markup, there is a chance it now shows up on a "Quick Sale" shelf at the top of its shop, kept stocked at the normal price. Grab what you need without overpaying — up to 50 of an item a day, so no one can corner it all over again.
You could help lower the price of the item (and auto-pricers) by buying up a chunk and putting them in your shop ;)
May 2026
You can now run a fight from the keyboard. Press <kbd>Space</kbd> to take your turn, <kbd>1</kbd>–<kbd>8</kbd> to pick your weapons, and <kbd>S</kbd> or <kbd>P</kbd> for your first spell or potion. With preselection on, just tap space each round.
If you have a gold account, you can set your shop to price automatically at any set time in the day, with your own price controls.
🔍 Improvement: Forum points now reward starting conversations.
We retired the old random-chance forum-point system (where you'd occasionally get a point for any reply, including one-word forum-game posts). Now: the first new topic you start each day in a Social Scene forum earns you 1 forum point. If five different people reply to your topic, you get a +3 bonus. Staff and recognized users still award +1/+3/+5 on great posts anywhere. This was always meant to reward activity and building community on the forums, and this is more in line with using it as a carrot to drive activity.
👑 New Feature: Five new forums for movies, music, books, games, and life!
We've revived the Social Scene category with five new homes for the stuff you actually want to talk about: 🎬 Screen & Stage (TV/movies/streaming), 🎵 Sound Booth (music/concerts/podcasts), 📖 Library (books/comics/manga), 🎮 Game Night (video & board games), and 🌿 Life Outside Subeta (photos, hobbies, what you're up to). Start a fresh topic in any of them and tell us what you've been into.
🎨 Visual Update: Prompt cards in Social Scene forums.
Each Social Scene forum now opens with a "this week, try writing about…" card with three rotating ideas, a prominent "Start a topic" button, and a list of the freshest recent threads — to help break the mega-thread reflex and make it easy to start something new.
- 📖 Improvement: New "How Forum Points Work" guide page. There's a full explanation of how to earn and spend forum points, including what changed and how staff recognition works, at /help/forum-points.php.
🐛 Bug Fix: Smart drawers actually filter items now.
When you clicked a smart drawer pill in the wardrobe (Recently Added, Custom Wearables, Rare Items, Hats & Hair, Classic Items, or one of your own), the page wasn't filtering — it was just showing your whole wardrobe regardless of the drawer's rules. The frontend was sending the request; the backend was politely ignoring it. Smart drawers now do what the label promises: every rule is evaluated server-side, including layer, color, custom-wearable, rarity, value (sP), "added in the last N days", "released N+ years ago", name-contains, and label.
👑 New Feature: Move items into drawers from the Management page.
The Wardrobe → Management page now has a 📁 To drawer ▾ button in the bulk-action bar — select 3, 30, or 300 items and assign them to a drawer in one click. There's also a + Create new drawer… shortcut inline, so you can spin up "Halloween outfits" and dump items into it without leaving the page. Each row shows its current drawer as a small chip you can click to reassign just that one item.
🐛 Bug Fix: Pinning an outfit on the Outfits page actually works now.
Clicking the pin icon on a saved outfit was throwing "Unknown wardrobe endpoint: outfit-features.php" — the API route that handles pin / unpin / reorder was never wired into the wardrobe router, so every click bounced off a 404. Hooked it up so the pin toggle saves correctly and your selection shows on your hover card.
👑 New Feature: Auto Auto Pricer (yes, that's its real name).
Gold Accounts can now toggle automatic daily autopricing on one of their shops. Pick a time of day (30-minute granularity, SBT), pick a strategy (lowest or average), and pick a safety threshold — items whose new price would drop more than that % below their current price are skipped automatically. Set it and (mostly) forget it.
🔍 Improvement: Your free daily autopricer is untouched.
Auto Auto Pricer does NOT use up your one daily free autopricer run — keep that for targeted manual pricing whenever you want during the day. The two run completely independently.
👑 New Feature: Auctions are open again.
After a long hiatus, the Auction House is back at /auctions.php. All your data is intact — old auction histories, watchlists, the works. Bid on rare finds, list your own, watch what catches your eye. Three currency types are supported: sP for most items, CSC for Custom Wearables, and event currencies via staff-created (for now) auctions.
👑 New Feature: The Vault Curator.
Visit /auctions.php?act=curator and the curator will scan your vault for valuable items you may have forgotten about, pick a mix across price tiers (one wildcard rare, a few high-value, several mid, a handful of approachable), and offer to list each one at curator-chosen prices — starting bid at 70% of the item's recent market price, buyout at 110%, 7-day duration. One click, one listing. Up to 5 curator listings per rolling 24 hours.
👑 New Feature: 0% house cut on curator listings.
Standard sP auctions pay the usual 5% to the auction house. Curator listings keep the full sale price, in exchange for a small trade-off: you can't close them early once they're up. Let the curator do its job.
🔍 Improvement: Live market-aware pricing.
When you open the curator page, every suggestion runs a fresh stable-price calculation against today's user-shop floor and recent auction history before showing you the numbers. If something's selling 2x the cached price in shops right now, the curator's quote reflects that.
April 2026
👑 New Feature: Redesigned Hover Card (opt-in).
The little card that pops up when other players hover your username has had a glow-up. Opt in from Dashboard --> Preferences → Cosmetics → Hover Backgrounds to switch your card to the new layout: a cleaner identity card with your paw, status, and stats up top; your active pet front-and-center; and a featured-achievements row where the medals grid used to be. Other players still see the classic card on anyone who hasn't opted in — nothing changes for free until you turn it on.
👑 New Feature: Featured Achievements.
The achievements that appear on your hover card are the ones you've starred on /achievements.php — hit the ⭐ next to any achievement to feature it. If you haven't starred enough, your most recent earns fill in the rest. Hovering an icon in the card shows its name, so you (and the people peeking at your profile) can finally tell what each one is.
🎨 Visual Update: Pick a Background Gradient.
With the new style on, you also get six curated background gradients to choose from — Warm Parchment, Soft Mint, Twilight, Berry, Sandstone, and Greyscale — all chosen so the text stays readable on any theme. Click in Cosmetics → Hover Backgrounds to set one (or click the active one to clear it).
👑 New Feature: Pet Borders.
Any avatar border you've unlocked can now also frame the pet preview in your hover card. Each border in Cosmetics → Avatar Borders has a new "Use on pet" toggle — flip it on a different border than your avatar's, or the same one, or neither. The borders panel even shows your headshot crop and a side-by-side pet preview so you can see how the pair will look together before you commit.
👑 New Feature: Inline Profile Comments.
Hovering a friend who's on the new card style now shows a small "Leave a comment" disclosure right inside the card — drop a quick note without leaving the page you're on. Posts the same way the full profile composer does, just without the round-trip.
🔍 Improvement: Live Preview For Hover Backgrounds.
Cosmetics → Hover Backgrounds now shows the actual card other players see — your avatar, title, status, pet, and featured achievements — right above the swatch grid. Hover any background to try it on; click to apply. The page also makes it crystal clear that this card is what shows up to *everyone else* who hovers your name around the site.
🔍 Improvement: First-Feeder Head Start!
The first person to feed a fresh bubble gets a head-start window — they're the only one who can feed that minion for a few minutes (5 for common, 8 for uncommon, 12 for rare or shiny). Keep feeding to hold your claim; if you stop for 3 minutes it releases back to the public pool. You can hold up to 3 claims at once. Huge thanks for the patient feedback in Trapped Minions Rework feedback.
👑 New Feature: Celesse's Daily Food Crate!
Celesse now sells a crate of feed for 500 sP once per day (twice for Gold Accounts) right at the rescue station. Each crate has 8 random low-rarity foods pulled from the community's proven "minions actually eat this" list, weighted toward the foods that tend to get overpriced in player shops. That way feeding the cheaper minions isn't a net loss.
🔍 Improvement: Field Guide Is A Real Guide Now!
The Field Guide works like a personal collection — species you've never fed show up as silhouettes with question marks, species you've fed reveal their names and your personal feed count, and species you've rescued get a highlight. A progress counter at the top shows how many species you've met, fed, and rescued out of the full catalogue. Great for spotting which minions you still need for the Unique Species achievement.
🔍 Improvement: Learning Mode Is Visible Now!
If a species hasn't been fed enough for the community to know its tastes, reactions are random — but you couldn't tell that was happening, so "my minion loved that food last time, now they dislike it" was baffling. A small banner on the minion detail now says whether you're feeding an *unknown* species (reactions will be random until 30 community feeds accumulate) or a *known* one (reactions follow community votes).
🎨 Visual Update: Quieter Rescues.
The "top rescuer" on an active bubble now shows a feed count instead of a username, and other players' wins in "Recently Rescued" appear as "someone" instead of a linked profile. Your own wins are still clearly yours. This was a direct request from Synth and gatorgirl — no more coming away with a list of users to avoid because someone else's name popped up next to a minion you wanted.
👑 New Feature: Rescues Show Up In Your Activity Feed!
When you win a minion from a popped bubble, it logs to the game event feed — so if you find an unfamiliar minion in your inventory, you can trace it back. Thanks Frost.
🔍 Improvement: Visible Feed Cooldown.
After you feed a minion, the food buttons now show a live countdown of the 15-second per-minion cooldown, and the bubble itself gets a little progress bar along the bottom. Angelica asked for this in the thread. You'll also stop accidentally clicking a food item 8 times in a row.
March 2026
Five new Major Drill tasks for the upgraded games: win at Bones, unscramble items in Item Scramble, use the Coin Machine, win at Rock Paper Scissors, and play Random. More variety in your daily drills!
The rescue station in the Galaxan Wastelands has been completely rebuilt! Celesse now runs the operation. She'll greet you, comment on the minions, and celebrate when you pop a bubble. Each trapped minion gets a cute nickname and a visible satisfaction meter that fills as you feed it. No more invisible dice rolls - watch the bubble (the little border - i'm working on this!) wobble, crack, and shake as it gets close to popping! Feed any food you have (no more specific food requirements), but pay attention to reactions ... minions have preferences that the community discovers together over time. After feeding, vote on whether the minion enjoyed it to help build the Field Guide (or lie to throw everyone else off!). Your existing scores and medals are all preserved. Happy rescuing!
You can now toggle a dark content area on any theme! Head to Dashboard > Themes and check "Dark content area" to flip the main content background to dark while keeping your theme's personality and colors. Great for reducing eye strain, especially on dark themes like Shadowglen, Darkside, and Morostide.
Don't like what the Recycle Beast is asking for? You can now spend recycling points to shuffle ALL the items! Everyone sees when someone shuffles and the cost doubles each time you do it, cooling down over a few days. Chaos encouraged.
This was added while fixing the nightly cron that changes the items, and I just have always wanted the items to change a little bit throughout the day. And now you can add a little bit of chaos 👹
You can now set custom pronouns (he/him, she/her, they/them, or type your own) and a custom gender label (up to 20 characters when you pick "Other") on your profile settings.
Right now these don't show up anywhere, but might be added to legacy and kumos user profiles soon.
A celebratory new reaction cosmetic — just for having the Shoutbox widget on your sidebar! If you've got it enabled, you'll automatically unlock this reaction next time you load a page. Art by @Merlin! Check your Reactions page to see it.
You can add the shoutbox widget to your Kumos sidebar and/or your Legacy sidebar. It hasn't been turned on the legacy site in years, but it's back!
You can now set one of your kissing booths to run on autopilot! It'll automatically kiss a random person in the booth every 20 minutes — slower than doing it yourself, but it works even when you're away. Autopilot lasts 12 hours, then you'll need to come back and re-activate it (same booth or a different one). You can enable it from inside any booth you've joined, or from your dance card. Your manual kissing still works alongside it!
January 2026
There's a new "Organization" link in the wardrobe navigation bar! This page lets you:
- Manage your drawers - Create, rename, and delete your item drawers
- Toggle Smart Drawers - Show or hide system smart drawers from your wardrobe view (don't need "Hats & Hair"? Just toggle it off!)
- Create Custom Smart Drawers - Build your own rule-based collections! Filter by layer, color, rarity, custom wearable status, recent additions, name text, or labels. Combine multiple conditions with AND/OR logic, choose your sort order, and optionally limit the results. Create up to 20 custom smart drawers!
!image
_How many filters you have access to in a smart drawer_
You can now customize which part of your avatar appears in forum posts, news comments, and other places around the site on Kumos! Head to the new "Headshot" tab in your wardrobe to:
- Drag your avatar to position it within the circular frame
- Preview with your avatar border - see exactly how it'll look around the site
- Quick link to change your border - jump straight to the avatar border cosmetics page if you want a different frame
You can now click on any widget header in the sidebar to collapse it, just like on legacy! Your collapsed/expanded preferences are saved locally and will persist across sessions. This is super helpful when you have lots of widgets but only need a few visible at a time - collapse your Quests widget after you've finished for the day, or minimize widgets you only check occasionally. The collapse state is remembered per-widget, so you can customize exactly how you want your sidebar to look!
When searching for items in user shops, you'll now see a highlighted section at the top showing any copies you have in YOUR shops. This includes a handy "Remove" button to pull items back to your inventory without having to navigate to your shop. Perfect for questing when you realize you already have the item stocked!
The legacy news page now shows the latest Kumos changelog entries in a special light blue section at the top! This makes it easier to see what's being actively worked on without having to visit the new site. Each entry shows the update type (features, bug fixes, improvements), a description, and links to try new features.
We're rebuilding Subeta piece by piece on Kumos, and your feedback is more valuable than ever!
December 2025
We've built a new polling system to help us gather your feedback and make Subeta better! You'll occasionally see a quick poll pop up after completing quests - answering takes just a few seconds and earns you 10,000 sP as a thank you. We'll be using these polls more throughout the site to hear what you think about different features, so keep an eye out!
Testing out the requests and prizes for a rewritten library quest
You'll find those pesky fairies flying around Kumos now, and with additional support for future holidays.
There is a _slight_ change from legacy, you'll have to perform an action (in the case of Fairies it's holding down for 1 second) to add it to your inventory.
You can now share your Luminaire tree on kumos in forum posts, profiles, and anywhere else that supports sCode using [tree=username]. It displays your tree image with a link so others can visit and leave gifts!
More importantly, all those places you've already been using it on legacy will work on Kumos!
[tree=keith]
New here? Read the news page for the latest, or browse the news archive.
