Release notes

Changelog

These are pulled ✨ automatically ✨ from the code, with some slight tweaks. Updated regularly, with a lot of updates for a 20+ year old site!

Each entry comes from a code change, so it's usually a single tweak or fix, and a few can land on the same day. They show up on the news page in the order they happened. Bigger things get a news post.

October 2026

Six new reactions you can earn New Feature

Six reactions from the Reaction Studio are now yours to earn, each from a new achievement.

  • Scootle: Sending love. Leave a Heart reaction. The Sending Love achievement.

  • Archan: Thumbs up. Leave 10 Thumbs Up reactions. The Seal of Approval achievement.

  • Kumos: Blushing. Get a reaction from someone else on a forum post or comment you wrote. The Flattered achievement.

  • Anyu: Sorry. Take back a reaction you left. The Never Mind achievement.

  • Telenine: Yum. Feed one of your pets. The Snack Time achievement.

  • Jane: Sending love. Buy something from the Archive shelf. The From the Archive achievement.


If you've already done any of these, you'll find the achievement and its reaction waiting for you.

Fantine's baking bonus New Feature

  • Until Thursday, October 29, every quest giver on the new quest system adds one extra baking ingredient to your prize.

  • The extras come from ingredients the bakery recipes ask for by name, like the seasonal syrups, food colorings and extracts.

  • Everyone's quests were reset when this started, so you can do today's again.

Neighborhoods get their own tab New Feature

Neighborhoods have their own tab now, right next to the Morostide forum. Every street lives there, drawn as its houses: a lit window is an open house, toilet paper means it got pranked, and a dashed lot has room for you. Filter for streets with room, your own streets, or the NPC streets, and move in right from the list.

Small neighborhoods can merge New Feature

A neighborhood with three houses or fewer can now ask to merge into another street. The other street's owner has to say yes.

After a merge, both porch questions stay up, and a pranked house can answer either one.

New Feature: cursors and drifting shapes for Profile V3 New Feature

The Extras tab in your Profile V3 Style panel has new choices.

  • Pick a cursor: a sparkle, star, wand, paw, quill, heart, ghost, leaf, mushroom, or moon. It's drawn in your profile's accent color.

  • Pick a drifting shape: stars, snow, leaves, petals, clovers, acorns, bubbles, hearts, music notes, bats, butterflies, or clouds. Snow falls, bubbles rise, and bats cross the page.

  • Drifting shapes can sit behind your cards or float over everything. See-through cards let them show.

  • Glowing names and section titles have their own spot on the tab.

If you already had the star cursor or drifting stars on, they're still on.

Wardrobe Contest: New voting methods and more control for creators New Feature

New Feature: more ways to run a wardrobe contest.
When you host a contest, you can now:

  • Let voters rank their top 3 or top 5 looks instead of judging two at a time. A 1st pick is worth the most points, and the most points wins. Names stay hidden until the results.

  • Pick "I'll choose" to place the winners yourself, one look for each prize place.

  • Charge an entry fee. Each entry adds its fee to the prize pool, and if nobody wins, everyone gets their fee back.

  • Seal the runway, so entries stay hidden until voting starts. Each entrant can still see their own.

  • Name a Host's pick during voting, with an optional sP prize. It shows with the results.

  • Add a finals round to a head-to-head contest. The top 10 looks get one more day of top 3 picks voting.


Improvement: more control over your contest entries.
  • You can withdraw your own entry while a contest is still taking entries.

  • Hosts can send an entry back with a note about what to change. You'll get an event with the note, and you can enter again until entries close.

  • Entries can have a caption of up to 140 characters. It shows when someone opens your look.

  • Each look on the runway shows when it was entered.

  • Item prizes now show on the contest page, so you can see what you're playing for.

  • Setting up a contest takes three pages instead of four.

Reaction picker order New Feature

👑 New Feature: arrange your reaction picker.
Now that we're adding a lot more reactions, you're going to want to curate your selection. On the Reactions tab of your Cosmetics page, drag your reactions into the order you want, or use the arrow buttons under each one. The reaction picker shows your first 20 in that order, everywhere you can react. If someone uses a reaction that's past your first 20, you can still click theirs to add it. Reactions you earn after arranging go to the end of your list, marked New.

Wardrobe colors and themes New Feature

🔍 Improvement: wardrobe color filters go by the colors you see.
In the wardrobe, an item used to count as whichever color covered the most of its picture, so outlines and shading made a lot of the wardrobe read as black. Now it counts as the colors it looks like, and cream and ivory count as white. Custom wearables keep the colors they had, and Smart Drawers with a color rule use the new colors too.

👑 New Feature: filter the wardrobe by theme.
A new Themes row under Colors finds pieces for a look: spooky, nature, ocean, winter, pirate, steampunk and 14 more. Pick one theme at a time. Custom wearables don't have themes.

🔍 Improvement: color and theme counts match what you'll see.
Each count now follows your other filters, so with Blue picked, the Spooky count is how many items are both blue and spooky. A color or theme that would show nothing stays where it is, grayed out.

🐛 Bug Fix: older Smart Drawers filter by color again.
Drawers made before late July ignored their color rule and showed everything else that matched. A drawer set to Gold now looks for yellow, and Silver for gray.

What I own on wishlists New Feature

👑 New Feature: choose where "What I own" looks.
When you view someone else's wishlist, a new "Where to look" box lets you add your wardrobe, pet treasure chests, battle gear, minions, collections, ornaments and seed box to the search. Each item says where you have it.

🔍 Improvement: your spares stay easy to find.
It still checks only your inventory, vault and shops until you pick more, and "Everything" and "Just the basics" are one click away. Thanks to fool for the suggestion (thread #945653) and Skolletta for asking for a choice of locations.

🐛 Bug Fix: no more doubled Vault lines.
An item sitting in your vault in two stacks now shows once, with the total.

(New) Wardrobe filters and fixes New Feature

🔍 Improvement: the wardrobe remembers your filters.
Sort, My Items or All on Subeta, layer, drawer, Custom Wearables, colors, and items per page stay put when you switch tabs or come back later. Management remembers its sort, source, and drawer too. Search clears when you close your browser.

👑 New Feature: Not in a drawer.
Pick it in the drawer row on the Avatar page, or in the new drawer menu on Management, to see the items you haven't sorted yet. Management can also show one drawer at a time.

👑 New Feature: search outfits by tag.
Type # and a tag in the My Outfits search, like #moro, to find outfits with a tag that starts with it.

🔍 Improvement: Theme lists your own tags.
On My Outfits, the Theme menu shows the tags you've used and how many outfits have each one.

👑 New Feature: Pinned first.
A new sort on My Outfits puts your pinned outfits at the top.

👑 New Feature: tag outfits in bulk.
Bulk edit has an Add tag action. It keeps the tags each outfit already has and skips any outfit that already has 10.

🐛 Bug Fix: bulk edit checkboxes are clickable.
The eye button covered most of the checkbox on each outfit.

👑 New Feature: undo Surprise Me.
An Undo button brings back the outfit you were building, even after several rolls.

🐛 Bug Fix: items you wear don't save as hidden.
An item you'd hidden in an older outfit could come out hidden in a new one. Now an item shows when you put it on, and a saved outfit only keeps hidden items it actually wears.

🐛 Bug Fix: free hairstyles count as yours.
The Hair Salon filter is now called Available to me, and it includes free styles like Nest.

🐛 Bug Fix: contests don't say 0 votes.
My Contests counts head-to-head picks as votes, and your entry doesn't show a vote count until it has some.

Name plates New Feature

👑 New Feature: name plates.
Pick one on the Name Plates tab of your Cosmetics page. It shows around your name on your profile, in your hover card, and in forum posts and most other places your name is linked (it's a little funky in some places, I'm working on it!). Six are free: Wax Seal, Postmark, Sea Glass, Cross-Stitch, Mossy Slate, and Peka Reeds.

🔍 Improvement: moving plates hold still for reduced motion.
If your device is set to reduce motion, plates stop moving.

User Testing Functionality New Feature

👑 New Feature: see the tests you're in.
Some new things go to a small group of players before everyone else. The Tests page lists the ones you're in, with each one's survey and what's changed so far. This is a very common practice in games, launching things to a small group of users and collecting feedback before increasing the circle. The user groups are chosen completely by random, and sometimes you'll be chosen, sometimes you won't!

🔍 Improvement: test updates go to the testers.
A changelog entry about something still being tested only shows to the players testing it, marked "You're testing this."

🐛 Bug Fix: survey notes list every change.
When a survey comes back with more than one change, the "What changed" note shows them as a list instead of one run-on line.

Pet tags New Feature

👑 New Feature: tag your pets.
Open Pet Options on any pet and pick Edit Tags to give it up to 10 tags, like "favorites", "OCs", "fanpets", or "in progress". Your tags are just for you, and they don't follow a pet if you give it away.

👑 New Feature: sort your pets page by tag.
Your pets page has a button for each tag you've made, so you can see only your OCs or only your fanpets. Each pet's tags show on its card too, and clicking one does the same thing.

September 2026

Melody wants the old holiday things back New Feature

Some new features in the new quest engine that I want to test out, so Melody is helping out as a temporary quest giver!

👑 New Feature: Melody has a quest.
She asks for up to two holiday items worth 50,000 sP or less from the Advent Calendar, the Pumpkin Patch, trick-or-treating, the Masquerade, Vesnali, or Survival, and only ones someone is selling right now. You get 30 minutes per quest and 5 quests a day, 8 with a Gold account.

👑 New Feature: her prizes depend on your active pet.
Each quest pays a book your active pet hasn't read, a food it hasn't eaten, and a toy it hasn't played with, each worth up to 100,000 sP. Once your pet has done every one of a kind, you get any item of that kind, and switching your active pet changes what you get. You also get sP based on what the items you turn in are worth.

Major Drills only asks for what you can do now New Feature

🐛 Bug Fix: Random and Dark Matter Dice come up only when they're off cooldown.
The Major was checking whether you could finish one before the hour ran out, not whether you could start it, so you could draw the drill and spend it waiting.

👑 New Feature: three new demands.
Plant a seed, which he only asks for when you have an open plot. Visit someone else's garden from the Pollinator's Hub. Vote in an outfit contest, when there's one open for voting.

July 2026

Edit your saved outfits New Feature

👑 New Feature: edit a saved outfit without rebuilding it.
Every saved outfit now has an Edit button, on its card and on its detail page. It opens the outfit in the avatar editor with a banner making clear you're working on the outfit, not your on-site avatar; fix the layer order, swap an item, hide something, and click Update Outfit. Your avatar on the site never changes.

🔍 Improvement: outfits in a running contest are held still.
While an outfit you entered is in a contest that's open or voting, its Edit and Delete are locked (the card says which contest, and everything unlocks when it wraps up). If you edit an outfit after a contest finishes, the contest keeps a copy of the look that was actually judged, so results pages always show what people voted on.

🔧 Technical: re-running the outfit migration keeps your hand-fixed outfits.
The migration reset and the repair tools skip any outfit you've edited, so cleaning up and re-importing can't throw your fixes away.

Forum points now come from more of the forums New Feature

  • Your first real topic and your first real reply each day earn a point in Pets, Battle, Human Avatars, Subeta General, Profiles & Graphics, and Welcomes, on top of the Social Scene forums. Same rules as before: a real post of at least 200 characters, once a day each.

  • A small line at the top of the forums lists the point-earning forums, and it goes away once you've earned your first point that day.

June 2026

Try a hairstyle on before you buy it New Feature

Open a locked style in the Hair Salon and you'll see it on your avatar with the full color controls, so you can set your shades and decide before spending anything. Buy it with sP (or use its item) once you're sure, and it's yours to wear and save.

Gardens have shareable links now New Feature

Your garden lives at a more shareable subeta.net/garden/yourname, and there is a copy-link button right on the page so you can drop it in a forum post or hand it to a friend.

🔍 Improvement: find a gardener by name from the Pollinator's Hub.
Type a username into the new search box and it takes you straight to their garden.

The Battle Spheres are open again New Feature

Train your pets across the sphere again, with new talents since the last run, a dodge lane that lets a pet evade part of a hit, and a splash lane that carries damage to the rest of a Horde (a 1v3 feature in testing).

👑 New Feature: save up to three loadouts per pet.
Build three different talent sets, switch between them on the sphere page, and mark one as your default. When you start a single battle or a Horde you pick which loadout your pet brings, the same way you choose weapons and scrolls.

Subeku got rebuilt New Feature

We really didn't need a whole game engine for this one! The whole game has been rewritten.

👑 New Feature: Subeku plays on your phone now.
It has a tap-friendly number pad and a board that scales to your screen, so you can solve a puzzle on mobile for the first time!

🔍 Improvement: Subeku pays more, and every win drops a book 📚.
Solving now pays 5,000 to 25,000 sP depending on difficulty, and each win also hands you a random book for your collection.

🔍 Improvement: Subeku works with a keyboard and a screen reader.
Arrow keys move around the grid, number keys fill cells, and the board reads itself out loud for the first time.

🔍 Improvement: refreshing the page keeps your puzzle.
Your board is saved as you go, so a reload drops you right back where you were instead of starting over. You leave a puzzle by finishing it or starting a new one.

Emma's Rainbow packets carry a bonus seed New Feature

👑 New Feature: the Rainbow Mystery Seed Packet drops a bonus seed right now.
Open Emma's most expensive packet on the garden page and one of seven special seeds lands in alongside the usual three.

This is for a _limited time_ (~2 weeks) to let these items start to get circulated more and planted.

Pete Says got rebuilt New Feature

🔧 Technical: Pete Says runs on a new engine.
It's the first of our "arcade" games to move off the 2013 engine they were all built on, so we can work on them again. Your scores, high score tables, and achievements carry over.

The engine we were using previously hasn't had updates since 2013, and the community on the engine we've moved to (Phaser) is really active.

This was the easiest game the old engine with the least moving parts, but the rest of the games should start getting moved to the new engine (and then start getting new modes, levels and stuff like that!)

👑 New Feature: Pete Says plays on your phone.
The board scales to your screen and the buttons take taps.

🔍 Improvement: Pete Says works with a keyboard and screen reader.
Number keys 1 to 5 press the buttons, and the menus and sound toggle are reachable without a mouse.

🆕 Achievements.
A couple of new achievements (with placeholder images for now!) that take advantage of the new engine. The ones that could be backfilled were!

The Donation Corner got a makeover New Feature

👑 New Feature: Grab bags at the Donation Corner.
When the corner is holding more than 1,000 items, you can pay 25,000 sP for a grab bag of 25 random items, once a day. The sP goes to the donation center and the very important (?) work that it does, the items go to you.

👑 New Feature: Donate without leaving the corner.
A new Donate tab lets you pick up to 20 items from your inventory and drop them into the corner in one go, instead of donating one at a time from your inventory or heading all the way over to quickstock.

🔍 Improvement: No more refreshing.
A Shuffle button shows you a fresh spread of 18 items in place, and after you grab something the items grey out with a countdown until your next grab.

🐛 Misc fixes
Browsing is faster and the item count is accurate now. There were some major issues with the way the items worked on this page previously, hopefully this should lead to overall reduced side lag too when there are lots of items!

Main shops stock deeper and allow for multiple purchases New Feature

👑 New Feature: Buy in bulk when the shelf is deep.
Any main-shop item with more than 10 in stock has a "Buy multiple" button now: pick how many (up to 20), see the total, and buy the stack in one go. A bulk buy only counts once toward the purchase cooldown. This came from Kumos, a feature people enjoyed.

🔍 Improvement: The purchase cooldown forgives you faster.
Heavy buying still slows you down, but a 30 minute break now clears your cooldown completely, and the slowdowns themselves are about half as long as they were.

🔍 Improvement: The main shops carry about twice as much stock.
Shops now fill to roughly 665 items instead of 325. Common items come in deep stacks, so if someone corners a cheap restockable in user shops, the main shop keeps selling it at the normal price until the squeeze stops paying. Rare items show up in more variety but in small amounts, usually one or two at a time, and they rotate through faster, so checking back often is worth it.

🎨 Visual Update: The shop page is denser and quicker to read.
Less scrolling between you and the item you want: the grid packs more items per row, and item hovers finally work right on the shop page, with the description and a try-on preview for wearables. The hover keeps the shop's secrets, though: no rarity, no resale price. Knowing which item is the find is still your job. The restock time sits at the top of the page, the shop directory shows when each shop last restocked. Buying works exactly as before.

Inline item links with sCode New Feature

Wrap an item's name in double brackets — like [[Red Ball]] — and it becomes a small underlined link with the same hover card the item code gives you, without dropping the whole item image into your text. Handy for naming an item mid-sentence on the forums, your profile, or a shop description.

I'm not sure how we haven't had this before, but it should make adding items to things like forum posts much easier!

Ying can rescue a slipped bathhouse streak! New Feature

Miss a day or two at the Bathhouse Pools and your check-in streak no longer has to reset to zero. Come back within a few days and Ying will keep your pool warm, stitching the missed days back in so your streak carries on right where you left off. She can only manage this once in a while, so don't lean on it too hard.

Collections shop. New Feature

Every monthly collection now lives on one page — buy a sealed collection to keep, or skip straight to the one item inside that you actually want, both for the same price. Anything wearable can go right to your wardrobe from the receipt, and retired collections are kept in a year-by-year archive you can look back through. Find it under "Collections" in the Cash Shop.

Quick Sale shelf! New Feature

When a cheap shop item gets bought out and relisted at a wild markup, there is a chance it now shows up on a "Quick Sale" shelf at the top of its shop, kept stocked at the normal price. Grab what you need without overpaying — up to 50 of an item a day, so no one can corner it all over again.

You could help lower the price of the item (and auto-pricers) by buying up a chunk and putting them in your shop ;)

May 2026

Battle keyboard shortcuts New Feature

You can now run a fight from the keyboard. Press <kbd>Space</kbd> to take your turn, <kbd>1</kbd>–<kbd>8</kbd> to pick your weapons, and <kbd>S</kbd> or <kbd>P</kbd> for your first spell or potion. With preselection on, just tap space each round.

Forum Point Changes & Social Scene Revival New Feature

🔍 Improvement: Forum points now reward starting conversations.
We retired the old random-chance forum-point system (where you'd occasionally get a point for any reply, including one-word forum-game posts). Now: the first new topic you start each day in a Social Scene forum earns you 1 forum point. If five different people reply to your topic, you get a +3 bonus. Staff and recognized users still award +1/+3/+5 on great posts anywhere. This was always meant to reward activity and building community on the forums, and this is more in line with using it as a carrot to drive activity.

👑 New Feature: Five new forums for movies, music, books, games, and life!
We've revived the Social Scene category with five new homes for the stuff you actually want to talk about: 🎬 Screen & Stage (TV/movies/streaming), 🎵 Sound Booth (music/concerts/podcasts), 📖 Library (books/comics/manga), 🎮 Game Night (video & board games), and 🌿 Life Outside Subeta (photos, hobbies, what you're up to). Start a fresh topic in any of them and tell us what you've been into.

🎨 Visual Update: Prompt cards in Social Scene forums.
Each Social Scene forum now opens with a "this week, try writing about…" card with three rotating ideas, a prominent "Start a topic" button, and a list of the freshest recent threads — to help break the mega-thread reflex and make it easy to start something new.

  • 📖 Improvement: New "How Forum Points Work" guide page. There's a full explanation of how to earn and spend forum points, including what changed and how staff recognition works, at /help/forum-points.php.

Wardrobe drawers, levelled up New Feature

🐛 Bug Fix: Smart drawers actually filter items now.
When you clicked a smart drawer pill in the wardrobe (Recently Added, Custom Wearables, Rare Items, Hats & Hair, Classic Items, or one of your own), the page wasn't filtering — it was just showing your whole wardrobe regardless of the drawer's rules. The frontend was sending the request; the backend was politely ignoring it. Smart drawers now do what the label promises: every rule is evaluated server-side, including layer, color, custom-wearable, rarity, value (sP), "added in the last N days", "released N+ years ago", name-contains, and label.

👑 New Feature: Move items into drawers from the Management page.
The Wardrobe → Management page now has a 📁 To drawer ▾ button in the bulk-action bar — select 3, 30, or 300 items and assign them to a drawer in one click. There's also a + Create new drawer… shortcut inline, so you can spin up "Halloween outfits" and dump items into it without leaving the page. Each row shows its current drawer as a small chip you can click to reassign just that one item.

🐛 Bug Fix: Pinning an outfit on the Outfits page actually works now.
Clicking the pin icon on a saved outfit was throwing "Unknown wardrobe endpoint: outfit-features.php" — the API route that handles pin / unpin / reorder was never wired into the wardrobe router, so every click bounced off a 404. Hooked it up so the pin toggle saves correctly and your selection shows on your hover card.

Auto Auto Pricer New Feature

👑 New Feature: Auto Auto Pricer (yes, that's its real name).
Gold Accounts can now toggle automatic daily autopricing on one of their shops. Pick a time of day (30-minute granularity, SBT), pick a strategy (lowest or average), and pick a safety threshold — items whose new price would drop more than that % below their current price are skipped automatically. Set it and (mostly) forget it.

🔍 Improvement: Your free daily autopricer is untouched.
Auto Auto Pricer does NOT use up your one daily free autopricer run — keep that for targeted manual pricing whenever you want during the day. The two run completely independently.

Auction House is back! New Feature

👑 New Feature: Auctions are open again.
After a long hiatus, the Auction House is back at /auctions.php. All your data is intact — old auction histories, watchlists, the works. Bid on rare finds, list your own, watch what catches your eye. Three currency types are supported: sP for most items, CSC for Custom Wearables, and event currencies via staff-created (for now) auctions.

👑 New Feature: The Vault Curator.
Visit /auctions.php?act=curator and the curator will scan your vault for valuable items you may have forgotten about, pick a mix across price tiers (one wildcard rare, a few high-value, several mid, a handful of approachable), and offer to list each one at curator-chosen prices — starting bid at 70% of the item's recent market price, buyout at 110%, 7-day duration. One click, one listing. Up to 5 curator listings per rolling 24 hours.

👑 New Feature: 0% house cut on curator listings.
Standard sP auctions pay the usual 5% to the auction house. Curator listings keep the full sale price, in exchange for a small trade-off: you can't close them early once they're up. Let the curator do its job.

🔍 Improvement: Live market-aware pricing.
When you open the curator page, every suggestion runs a fresh stable-price calculation against today's user-shop floor and recent auction history before showing you the numbers. If something's selling 2x the cached price in shops right now, the curator's quote reflects that.

April 2026

New Hover Card New Feature

👑 New Feature: Redesigned Hover Card (opt-in).
The little card that pops up when other players hover your username has had a glow-up. Opt in from Dashboard --> Preferences → Cosmetics → Hover Backgrounds to switch your card to the new layout: a cleaner identity card with your paw, status, and stats up top; your active pet front-and-center; and a featured-achievements row where the medals grid used to be. Other players still see the classic card on anyone who hasn't opted in — nothing changes for free until you turn it on.

👑 New Feature: Featured Achievements.
The achievements that appear on your hover card are the ones you've starred on /achievements.php — hit the ⭐ next to any achievement to feature it. If you haven't starred enough, your most recent earns fill in the rest. Hovering an icon in the card shows its name, so you (and the people peeking at your profile) can finally tell what each one is.

🎨 Visual Update: Pick a Background Gradient.
With the new style on, you also get six curated background gradients to choose from — Warm Parchment, Soft Mint, Twilight, Berry, Sandstone, and Greyscale — all chosen so the text stays readable on any theme. Click in Cosmetics → Hover Backgrounds to set one (or click the active one to clear it).

👑 New Feature: Pet Borders.
Any avatar border you've unlocked can now also frame the pet preview in your hover card. Each border in Cosmetics → Avatar Borders has a new "Use on pet" toggle — flip it on a different border than your avatar's, or the same one, or neither. The borders panel even shows your headshot crop and a side-by-side pet preview so you can see how the pair will look together before you commit.

👑 New Feature: Inline Profile Comments.
Hovering a friend who's on the new card style now shows a small "Leave a comment" disclosure right inside the card — drop a quick note without leaving the page you're on. Posts the same way the full profile composer does, just without the round-trip.

🔍 Improvement: Live Preview For Hover Backgrounds.
Cosmetics → Hover Backgrounds now shows the actual card other players see — your avatar, title, status, pet, and featured achievements — right above the swatch grid. Hover any background to try it on; click to apply. The page also makes it crystal clear that this card is what shows up to *everyone else* who hovers your name around the site.

Trapped Minions Update New Feature

🔍 Improvement: First-Feeder Head Start!
The first person to feed a fresh bubble gets a head-start window — they're the only one who can feed that minion for a few minutes (5 for common, 8 for uncommon, 12 for rare or shiny). Keep feeding to hold your claim; if you stop for 3 minutes it releases back to the public pool. You can hold up to 3 claims at once. Huge thanks for the patient feedback in Trapped Minions Rework feedback.

👑 New Feature: Celesse's Daily Food Crate!
Celesse now sells a crate of feed for 500 sP once per day (twice for Gold Accounts) right at the rescue station. Each crate has 8 random low-rarity foods pulled from the community's proven "minions actually eat this" list, weighted toward the foods that tend to get overpriced in player shops. That way feeding the cheaper minions isn't a net loss.

🔍 Improvement: Field Guide Is A Real Guide Now!
The Field Guide works like a personal collection — species you've never fed show up as silhouettes with question marks, species you've fed reveal their names and your personal feed count, and species you've rescued get a highlight. A progress counter at the top shows how many species you've met, fed, and rescued out of the full catalogue. Great for spotting which minions you still need for the Unique Species achievement.

🔍 Improvement: Learning Mode Is Visible Now!
If a species hasn't been fed enough for the community to know its tastes, reactions are random — but you couldn't tell that was happening, so "my minion loved that food last time, now they dislike it" was baffling. A small banner on the minion detail now says whether you're feeding an *unknown* species (reactions will be random until 30 community feeds accumulate) or a *known* one (reactions follow community votes).

🎨 Visual Update: Quieter Rescues.
The "top rescuer" on an active bubble now shows a feed count instead of a username, and other players' wins in "Recently Rescued" appear as "someone" instead of a linked profile. Your own wins are still clearly yours. This was a direct request from Synth and gatorgirl — no more coming away with a list of users to avoid because someone else's name popped up next to a minion you wanted.

👑 New Feature: Rescues Show Up In Your Activity Feed!
When you win a minion from a popped bubble, it logs to the game event feed — so if you find an unfamiliar minion in your inventory, you can trace it back. Thanks Frost.

🔍 Improvement: Visible Feed Cooldown.
After you feed a minion, the food buttons now show a live countdown of the 15-second per-minion cooldown, and the bubble itself gets a little progress bar along the bottom. Angelica asked for this in the thread. You'll also stop accidentally clicking a food item 8 times in a row.

March 2026

New Major Drills! New Feature

Five new Major Drill tasks for the upgraded games: win at Bones, unscramble items in Item Scramble, use the Coin Machine, win at Rock Paper Scissors, and play Random. More variety in your daily drills!

Trapped Minions Rework! New Feature

The rescue station in the Galaxan Wastelands has been completely rebuilt! Celesse now runs the operation. She'll greet you, comment on the minions, and celebrate when you pop a bubble. Each trapped minion gets a cute nickname and a visible satisfaction meter that fills as you feed it. No more invisible dice rolls - watch the bubble (the little border - i'm working on this!) wobble, crack, and shake as it gets close to popping! Feed any food you have (no more specific food requirements), but pay attention to reactions ... minions have preferences that the community discovers together over time. After feeding, vote on whether the minion enjoyed it to help build the Field Guide (or lie to throw everyone else off!). Your existing scores and medals are all preserved. Happy rescuing!

Dark Content Area Option! New Feature

You can now toggle a dark content area on any theme! Head to Dashboard > Themes and check "Dark content area" to flip the main content background to dark while keeping your theme's personality and colors. Great for reducing eye strain, especially on dark themes like Shadowglen, Darkside, and Morostide.

Recycle Beast Shuffle! New Feature

Don't like what the Recycle Beast is asking for? You can now spend recycling points to shuffle ALL the items! Everyone sees when someone shuffles and the cost doubles each time you do it, cooling down over a few days. Chaos encouraged.

This was added while fixing the nightly cron that changes the items, and I just have always wanted the items to change a little bit throughout the day. And now you can add a little bit of chaos 👹

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