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Oil
Legacy Name: Oil


The Nightmare Paralix
Owner: stardust

Age: 15 years, 9 months, 1 week

Born: July 17th, 2008

Adopted: 10 years, 10 months, 2 weeks ago

Adopted: June 5th, 2013


Pet Spotlight Winner
January 31st, 2011

Statistics


  • Level: 21
     
  • Strength: 53
     
  • Defense: 16
     
  • Speed: 12
     
  • Health: 13
     
  • HP: 13/13
     
  • Intelligence: 6
     
  • Books Read: 5
  • Food Eaten: 0
  • Job: Unemployed



THE CODE & ITS REALM: PROLOGUE

The code of the thieves. The rules, the guidlines that have guarded my people for generations. It transpires past tribes, past countries, and even worlds themselves they say. This code is for all whom would call themselves "thieves."



Thieves snould never have anything to do with the authorities, political activities, nor join government or religious organizations.

We are agents of chaos, and should never be tied down by those who would oppress us.

A thief never cooperates with authorities when detained or If another thief is under investigation or arrest, testify against them.

Brethren in arms we are, and we shall stay.

A thief will always keep secret the information about the whereabouts of accomplices.

A loose tongue is easily cut off.

A thief makes good on promises given to other thieves, and helps other thieves in need, both by emotional and material support.

We must remain strong as a family, or we shall fall as enemies.

A thief never gambles without being able to cover losses.

This is just common sense, we are not ones to allow debt.

A true thief punishes any offending thief who breaks the thieves code as decided by the judgement of the community.

We must retain a moral code, no matter how bleak it may seem. Judgement will be swift and mercy will not be in great supply.

Through Olidammara we maintain our stealth, and through his love we bear strong our illusions. Olidammara commonly appears as a slender young man with olive skin, merry green eyes, chestnut hair, and a rakish beard. His magical mask allows her to take any form, however. His favored musical instrument, the Kantele of the Oldest, can conjure illusions and real matter and shape the emotions of those who listen to its sounds as if they were moist clay. But there are thieves, whom in their greatest times of doubt, pray to Nerull. Nerull is the Flan god of death, darkness and the underworld. He is known as the Reaper, the Foe of All Good, the Hater of Life, and the Bringer of Darkness. His shadows are the thickest, the fog most dense, the aid most foul. When one strikes a bargain with Nerull, there is no turning back.

Born in 2310, I had spent my life up until now following the code. It was my greatest weapon, and ally; there was never a reason to doubt it. The air was heavy and damp with the stench of fear. It was an all too familiar odor to those who had to remain hidden, tucked away behind the curtains as politicians took control of the stage. Dimly lit lamps stood half heartedly along a dirt street. It had been so long since asphalt had covered the roads that plants were slowly reclaiming the world one street at a time. The world as people had come to know it was a cruel place to those who were forced to inhabit it. Crumbling buildings and decrepid rubble littered about a desolate town; there just weren't enough able bodied people left to clean it up anymore. In an age of cybertronics full human people were a rare sight, let alone those who still cared about the aesthetic of a past world. All that was left were marauders, thieves, cyborgs, sentient robots, and a few remaining straggers who struggled to maintain their daily lives. I used to be one of the latter, until I met Kiara. But that's another tale in itself.

This planet was quite similar to Earth at one point, teeming with life both flora and fawna. Humans, animals, even a few extraterrestrial species became citizens. I was born at a time when the snow still fell from the sky, and seasons still existed. This was an era when nature was at peace with us and all was thriving. In 2319, the war began; great beings teamed up with rogue cyborgs and attacked. None of us were thouroughly prepared and it wasn't so much a war but the apocalypse of an innocent world. Many perished, we who remained went into hiding from the atrocities that plagued us for five long years. I never learned what they were searching for, much less fighting for. It seems they either found it or gave up, because after terrorizing us for five long, arduous years, they left without a trace. It was almost heartbreaking to watch the survivors attempt to pick up their lives as if nothing had happened. Why didn't they rebel, why couldn't we all band together to repair the inconvieable damage that had been done? On my fourteenth birthday, I learned the one lesson that would stick with me to this day. You're the only one you've truly got in this world.






THIEVES & PARKOUR: CHAPTER ONE

Well somehow I've managed to see the light of my nineteenth birday, another year of shadows and debonaire charm. The thing about having cybertronics embedded in your skin and also encasing a limb is that there is no limit to genetic modification you can have. My modification included having a slightly more.. eccentric hair color. Let's try lime green and pink shall we? Ahh yes, most people are probably wondering how I've managed to slip through the crevices all these years. Simple ethics, I'm a thief. Take what you can, give nothing back. Such simple logic has not only aided me in surviving, but living quite comfortably surprisingly. As comfortable as one can in these times at least. Most of the time it's just petty things that no one would really miss too much. A couple cybertronic parts here, a disengaged robot cpu, and of course all types of food. I left my hometown, or at least I think you would call it a town. It was more of abandoned buildings with barrels full of burning trash for warmth. There was probably a population of say forty five people or so, minus myself. Now I make my living in a much more urban setting. Think New York, but with thrice as many rats and a thousand times more dangerous. People are ruthless and unfriendly, which makes taking their things so much easier on my concious; not that I really had one in the first place. About two weeks ago I get word of this guy looking for a professional of 'aquiring' rather dangerous and not exactly legal materials. Now I don't usually follow up on heresay, except the guy apparently mentioned big time rewards. I should probably mention that the heresay came from a couple guild buddies of mine. Oh, you didn't know? After the war subsided, quite a few of us still in hiding decided to join us for survivals sake. We steal together and swap resources to get by. I don't exactly trust them, but greater numbers mean greater haul. Anyhow, back to this heist opportunity. Supposedly the guy is holed up in a church about seven or eight miles from here, he's gutted the thing and turned it into some lab I believe. Of course that means crossing the desert in between this city. Arid, empty and uneasy. This, in essence, was the bane of my existence. Sparce plants and miles of sand was all that you could see on the horizon, essentially not the best place for a thief. But if it was the only available path in order to reach said destination.

How long have I been out here? Hmm. Buzzards circling, that means something, or someone didn't make it out here very far. Dry, hot, and far. There was silence in her mind as she fell silent. Her fingertips gently thumbed at her lip as she pondered the way to trek next. Desert mountain is made of desert sandstone, an almost unbreakable rock which is light and strong; the mountain would give her enough coverage in order to contemplate how to proceed. Surprisingly the stone was cool in the overcast of it's gargantuan size. Mm, it's almost as hot as the old sparring ring.

‟ Kiara would be sent stumbling forward. Sneaky sneaky girl. The thief though would be quick to see her move and in like kind repeat it's anti-thesis. A spin for a spin. Her clockwise to her own counterclockwise. The time between the two attacks would meet mid way. Ax slamming into the short sword with purple sparks and a violent shower or white hot cinders. This woman was sure she was the lost one, was she? Though her strength may not have been something comparable to the actual beast itself nor a grand fighter of some guild he did have many strengths. Namely above the majority of them were those of her prey to get overconfident in her presence and extend themselves into activity with her longer than flee her. The image of the ax jilted and shifted as the spells power to obscure it was tested. A skull lent image to the end of a solid shaft of wood, both empowered by dark forces and bound vestiges of a connection of things otherworldly. It was here where he chose to let the surprise of the situation dim her nerves and senses. The moment of hesitation on seeing something to be as it had appeared was the moment chosen to release her inhibitions in the use of power. A violent crash of force would erupt of the white hot sparks which had embodied themselves at the end of the staff. Mind numbing roars of torrential energies seeped forth as the previously tell-tale white cinder like shows of energy blindingly formed and coalesced into beams of shivering godly force. Thunderous collapse of air made caveat of the force held within the spectra of offending light. Of course her dearest offender would no doubt be staring right at her when the cast completed. No doubt lay in her that the lightning which was set point blankly would be ravaging her in entirety as her senses and body both would struggle to avoid the casts severity. However, the opponent seemed unaffected, and continued to attack relentlessly. "

Snapping back to reality, the female gazed around. Minx felt the pull of the wind. She was headed north, though she couldn't honestly explain where she was going. Just a feeling that she needed to be going this way. The sands shifted under her feet as he headed away from the city. She'd helped however he could, which was not much, but had been useless to the cause for her thief brethren. Still, it felt good to know that fortune awaited her, and so she headed north, feeling that something great awaited her. However long the trek was, in the distance she could spot a small chapel jutting from the dunes.






SAND SHIFT & TIME RIFT: CHAPTER TWO

COMING SOON TO A THEATRE NEAR YOUUUUUUU SOUJA BOY






ROYALTY IS OVERRATED: EPILOGUE

COMING SOON TO A THEATRE NEAR YOUUUUUUU SOUJA BOY






DOSSIER: MINX



Name: Megara Zakiel Iver

Pseudonym: Minx

Alignment: Chaotic Neutral

Tatic Style: Melee - Rogue/Assassin Build

Location: Nomadic

Age: Undisclosed

Occupation: Thief

Weapons: Chronos & Aria ( Djanbīyya Daggers )

Gender: Female



About Chronos & Aria : These are two matching but differentiating daggers in her arsenal. Chronos is a denser, darker shaded dagger with rigid blades; it's handle guard is a bit heavier with a chrome finish. The handle itself is a glass finish with clockwork cogs underneath. Chronos is reference to time, in which Minx is able to focus in on her target, seemingly increasing her reaction time. Aria is a lighter, gilded dagger with a smooth yet razor sharp blade. Although the handle guard is more sparce, it's light flexible handle is made of titanium, allowing for a quicker strike. Aria is a reference to air, in which Minx is able to boost her physical speed to match that of her opponent. It also allows her to become more nimble on the battlefield.

About Tactic Styles: Thieves are usually stealthy and dexterous characters able to disarm traps, pick locks, spy on foes, and perform backstabs from hiding. Thieves are usually capable of melee or ranged combat, and tend to be focused on dodging attacks rather than withstanding damage. They often attack by dual-wielding daggers or with other small one-handed and/or concealable weapons, relying on speed and rapid strikes rather than sheer damage output. Thieves usually have a stealth ability, allowing them to disappear from sight, often this is combined with attacking an unaware or flanked opponent to inflict high damage. Thieves are usually restricted to the lighter armors, leather and the like. While thieves typically cannot practice magic, they might use scrolls or magic items in some games; if neither options are available, then technical gadgets are used. In most fantasy settings, smaller and more agile fantasy races (like elves, gnomes and hobbits) are particularly suited for the thief class.

ART & FAN ART OF MINX
(hover for artist name)





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